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		<id>https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55286</id>
		<title>Priorities:University of Minnesota - Twin Cities Student Priorities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55286"/>
		<updated>2017-09-29T18:00:37Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Project Pitch Video =&lt;br /&gt;
&lt;br /&gt;
{{#Widget:Youtube|id=8wAPvuiqVxY}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= MIN-Corp =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota is fortunate to have an impressive array of resources. Recently, area leaders have assigned the university with the task of better aligning those resources to pursue opportunites in key emerging industries and make it easier for enterprising students and faculity to access what they need.&lt;br /&gt;
&lt;br /&gt;
Called MIN-Core, the project has secured initial funding that will be used to build out infrastructure to support new innovation within four areas of research:&lt;br /&gt;
&lt;br /&gt;
*Robotics, sensors, and advanced manufacturing.&lt;br /&gt;
*Global food ventures.&lt;br /&gt;
*Advanced industry, conserning our environment.&lt;br /&gt;
*Discoveries and treatments for brain conditions.&lt;br /&gt;
&lt;br /&gt;
Moreover, a central database of resources is being created that students and staff can access online. Nationally-recognized faculty are being hired, seed grants are being allocated to recruit fellows, and equipment and laboratory space is being established to support and expand new research under the program.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
From the student perspective, seeing this through is our first big priority. We believe MIN-Core lays the foundation for innovation and entrepreneurship well after we are graduated. As such, we are encouraging students to make their voices heard throughout the development of the program. As University Innovation Fellows, we lay a base for student support, one of the key milestones listed below. As the project is starting to ramp up, the current Fellows are already active in the selection of the faculity that will run the program and the planning of how MIN-Core will come together.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Obtain backing from faculity in the College of Science &amp;amp; Engineering, the Carlson School fo Management, the College of Design, etc.&lt;br /&gt;
*Obtain a base for student support, leveraging the University Innovation Fellows.&amp;amp;nbsp;&lt;br /&gt;
*Have tangible events on campus.&lt;br /&gt;
*Begin website development.&lt;br /&gt;
*Create a central makerspace.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
As we continue to develop the program, we will not limit research or our capacity to innovate. Working closely with our partners throughout the state and the university, we will develop a solid framework that rewards discovery and enhances partnerships to drive results.&lt;br /&gt;
&lt;br /&gt;
We welcome your participation in this new endeavor and are excited to see what we can accomplish together.&lt;br /&gt;
&lt;br /&gt;
'''See our Youtube Video outlining the MnDrive Initiative:''' &amp;lt;u&amp;gt;[http://youtu.be/hPiRXjnUiHY http://youtu.be/hPiRXjnUiHY]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= 10,000 Makes =&lt;br /&gt;
&lt;br /&gt;
As a student innovator and entrepreneur, one of the most difficult things is taking that first initiative to get your idea out into the vast array of resources on campus. Much of what the University Innovation Fellows will be focusing on is the ease of access of these types of resources. However, many technically minded innovators may still feel that the intrinsic motivation that they currently have will not be enough. That is where 10,000 Makes comes in. Fall of 2015 marked the date of the first ever hardware hackathon hosted at the University of Minnesota. There were nine teams utilizing an entire day and a vast array of resources to build a project from the ground up. It went well, and every team had a product to pitch at the end of the day. It was obvious to observers and participants how the event was able to foster the spirit of I&amp;amp;E. Everyone walked away at the end of the day feeling as if they had truly accomplished something, and each individual was more aware than ever of the resources available on campus to turn their ideas into reality.&lt;br /&gt;
&lt;br /&gt;
As a UIF, hosting this event was a huge challenge, but one that was well worth the struggle. In fact, the overall results and feedback were so fantastic that we hosted another 10,000 Makes event in fall 2016, which attracted more teams and participants than the first event. Our goal is to continue expanding the 10000 Makes event to eventually extend invitations to schools nationwide. The more students that are exposed to the resources on campus, the more innovative ideas can come to fruition. 10,000 Makes will be a foot-in-the-door for more students to all of the I&amp;amp;E resources that the U provides.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Formulate an updated and precise canvas for the competition for presenting to sponsors/partners&lt;br /&gt;
*Obtain feedback from our current faculty backing&lt;br /&gt;
*Get more faculty on board and promoting the project&lt;br /&gt;
*Gain more student support&lt;br /&gt;
*Follow up with our current corporate sponsors&lt;br /&gt;
*Expand upon the venue used this year to include a wider array of the University's resources&lt;br /&gt;
*Launch the 3rd annual 10,000 Makes&lt;br /&gt;
*Provide a lasting framework that future leaders can use to continue the event&lt;br /&gt;
&lt;br /&gt;
= Student Group Campus Converge =&lt;br /&gt;
&lt;br /&gt;
The University of Minensota has over 900 student groups. Some are more active than others, but all engage students in some way that improves their overall college experience. Some groups have tangible missions within the area of Innovation and Entrepreneurship. The idea behind a campus converge would be to bring leaders from the most prominent or high potential groups together so that they can learn about eachother's initiatives and find ways to improve their operations and collaborate.&lt;br /&gt;
&lt;br /&gt;
There have been multiple students from several student groups who have expressed interest in, or even hosted, an event like this. However, there was not as much follow-up after the events as they would like. Each event so far has involved students from a diverse group of backgrounds, generated a ton of momentum day of, but has not created the lasting relationships necessary to create cross-collaborative projects. The chance to get passionate people talking about what they're passionate about seems like a high potential opportunity and we'd like to pursue hosting on with procedures in place to create lasting bonds.&lt;br /&gt;
&lt;br /&gt;
Some ideas to solve this issue would be to launch a Creativity Coalition on campus - a place for all like-minded groups to come together to share and merge ideas. This would hopefully become the hub of Innovation and Entrepreneurship, cultivating high energy and new ideas to push UIF's mission forward. Some student groups have already started collaborating; Design U and Minnovate are in the working stage of creating Prototyping Centers around campus: a place where students and community members can pay a small fee to use the workshop to prototype new ideas.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Reach out to key student leaders to evaluate what they'd like from a Creativity Coalition&lt;br /&gt;
*Research and create a structure for student groups to collaborate&lt;br /&gt;
*Brainstorm possible events for Innovation leaders to host&lt;br /&gt;
&lt;br /&gt;
= Central Maker Space =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota currently has several small, dedicated makerspaces spread across the campus (outlined in the campus wiki page). These provide resources to a select few students who utilize them for their coursework or capstone projects. When it comes to prototyping resources available to students who aren't in a class that has access to these creative spaces, finding resources like this is near impossible. What the University of Minnesota is eventually moving towards, in summation of all the different collaborative programs and initiatives at work right now, is a massive, centrally located creativity and maker laboratory.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
MIN-Core has this as one of their end-all goals. There is also a Space Needs Committee gathering data about the resources most commonly desired by student groups. Many student groups who are jockeying for space see it as a potential relief of the competitive pressure. Students who have ideas that do not align with their coursework see it as an opportunity that a large university such as the UMN should provide. The space would include a large state-of-the-art prototyping lab, fully staffed by experienced TA's, reservable creative conference rooms for students, dedicated student group rooms for large innovative student groups, faculty offices for those who align with the student innovative initiative, digital liberaries for patent research and further mentorship in the community, and an atmosphere that spurs innovation.&lt;br /&gt;
&lt;br /&gt;
Allocating the resources and finding the right people to get this done is a huge task, but it is a long time coming. As University Innovation Fellows, we hope to connect all the minds and opinions hoping for this already around campus together to make this happen.&lt;br /&gt;
&lt;br /&gt;
= Branches for Holmes Center =&lt;br /&gt;
&lt;br /&gt;
The Carlson School of Management at the University of Minnesota currently hosts the Holmes Center of Entrepreneurship. The Holmes Center of Entrepreneurship is the university's flagship center for developing entrepreneurs on campus. The Holmes Center hosts business pitch cometitions semesterly, provides entrepreneuership classes throught the Carlson School of Management, and is affiliated with the student-run Entrepreneurship Club.&lt;br /&gt;
&lt;br /&gt;
The problem with the current setup with the Holmes Center is that due to its location it is mostly only visible to and utilized by Calrson students. Students in other colleges don't have easy access to the resources available through the Holmes Center. One possible solution to this problem is to disassociate the Holmes Center form Carlson and make it university-wide. Another approach would be to open up another branch or two of the Holmes Center on the other campuses of the university. Our priority we have as University Innovation Fellows is to find some way to increase the visibility and accessibility of the resources available at the Holmes Center to all students of the university.&lt;br /&gt;
&lt;br /&gt;
= University Wide Innovation Seminars&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;Currently, the University offers a wide variety of seminars to Freshman with the intention of giving a small taste into different fields. These seminars are quite unique and are very popular among incoming students. However, these opportunities are not offered as students progress in their college education. As University Innovation Fellows, we believe it is very important to continue being exposed to different and interesting fields and ideas.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Looking through current seminars offered, there are very few that revolve around Innovation and Entrepreneurship. The 2017 UIF team hopes to further expore courses under the I&amp;amp;E realm and create a curriculum that can be open to all years. The main themes that courses will fall under is: Collaboration, Ideation, Implementatino, and Value Creation. These themes will be covered in a variety of exciting and engaging manners, but at a high level will cover topics as shown below:&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Collaboration&lt;br /&gt;
**Team Based Innovation&lt;br /&gt;
**Networking Tools&lt;br /&gt;
**Utilizing Campus and Community Resources&lt;br /&gt;
*Ideation&lt;br /&gt;
**Individual Based Innovation&lt;br /&gt;
**User Research Tools and Methods&lt;br /&gt;
**Blue Sky Ideation Methods&lt;br /&gt;
*Implementation&lt;br /&gt;
**Creating Sustainable Business Models&lt;br /&gt;
**Storyboarding and Product Pitching&amp;amp;nbsp;&lt;br /&gt;
**Prototyping Tools and Methods&lt;br /&gt;
**UX/UI&amp;amp;nbsp;&lt;br /&gt;
*Value Creation&lt;br /&gt;
**Human Centered Design&lt;br /&gt;
**Start-up Accelerator Program&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities|University_of_Minnesota_-_Twin_Cities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
*Lucas Abbott&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:Roohikatarya Roohi Katarya]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Stephen_Mylabathula Stephen Mylabathula]&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:MaiaPeterson Maia Peterson]&lt;br /&gt;
&lt;br /&gt;
[[Category:Student Priorities|u]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55285</id>
		<title>Priorities:University of Minnesota - Twin Cities Student Priorities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55285"/>
		<updated>2017-09-29T18:00:22Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Project Pitch Video =&lt;br /&gt;
&lt;br /&gt;
{{#Widget:Youtube|id=8wAPvuiqVxY}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= MIN-Corp =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota is fortunate to have an impressive array of resources. Recently, area leaders have assigned the university with the task of better aligning those resources to pursue opportunites in key emerging industries and make it easier for enterprising students and faculity to access what they need.&lt;br /&gt;
&lt;br /&gt;
Called MIN-Core, the project has secured initial funding that will be used to build out infrastructure to support new innovation within four areas of research:&lt;br /&gt;
&lt;br /&gt;
*Robotics, sensors, and advanced manufacturing.&lt;br /&gt;
*Global food ventures.&lt;br /&gt;
*Advanced industry, conserning our environment.&lt;br /&gt;
*Discoveries and treatments for brain conditions.&lt;br /&gt;
&lt;br /&gt;
Moreover, a central database of resources is being created that students and staff can access online. Nationally-recognized faculty are being hired, seed grants are being allocated to recruit fellows, and equipment and laboratory space is being established to support and expand new research under the program.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
From the student perspective, seeing this through is our first big priority. We believe MIN-Core lays the foundation for innovation and entrepreneurship well after we are graduated. As such, we are encouraging students to make their voices heard throughout the development of the program. As University Innovation Fellows, we lay a base for student support, one of the key milestones listed below. As the project is starting to ramp up, the current Fellows are already active in the selection of the faculity that will run the program and the planning of how MIN-Core will come together.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Obtain backing from faculity in the College of Science &amp;amp; Engineering, the Carlson School fo Management, the College of Design, etc.&lt;br /&gt;
*Obtain a base for student support, leveraging the University Innovation Fellows.&amp;amp;nbsp;&lt;br /&gt;
*Have tangible events on campus.&lt;br /&gt;
*Begin website development.&lt;br /&gt;
*Create a central makerspace.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
As we continue to develop the program, we will not limit research or our capacity to innovate. Working closely with our partners throughout the state and the university, we will develop a solid framework that rewards discovery and enhances partnerships to drive results.&lt;br /&gt;
&lt;br /&gt;
We welcome your participation in this new endeavor and are excited to see what we can accomplish together.&lt;br /&gt;
&lt;br /&gt;
'''See our Youtube Video outlining the MnDrive Initiative:''' &amp;lt;u&amp;gt;[http://youtu.be/hPiRXjnUiHY http://youtu.be/hPiRXjnUiHY]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= 10,000 Makes =&lt;br /&gt;
&lt;br /&gt;
As a student innovator and entrepreneur, one of the most difficult things is taking that first initiative to get your idea out into the vast array of resources on campus. Much of what the University Innovation Fellows will be focusing on is the ease of access of these types of resources. However, many technically minded innovators may still feel that the intrinsic motivation that they currently have will not be enough. That is where 10,000 Makes comes in. Fall of 2015 marked the date of the first ever hardware hackathon hosted at the University of Minnesota. There were nine teams utilizing an entire day and a vast array of resources to build a project from the ground up. It went well, and every team had a product to pitch at the end of the day. It was obvious to observers and participants how the event was able to foster the spirit of I&amp;amp;E. Everyone walked away at the end of the day feeling as if they had truly accomplished something, and each individual was more aware than ever of the resources available on campus to turn their ideas into reality.&lt;br /&gt;
&lt;br /&gt;
As a UIF, hosting this event was a huge challenge, but one that was well worth the struggle. In fact, the overall results and feedback were so fantastic that we hosted another 10,000 Makes event in fall 2016, which attracted more teams and participants than the first event. Our goal is to continue expanding the 10000 Makes event to eventually extend invitations to schools nationwide. The more students that are exposed to the resources on campus, the more innovative ideas can come to fruition. 10,000 Makes will be a foot-in-the-door for more students to all of the I&amp;amp;E resources that the U provides.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Formulate an updated and precise canvas for the competition for presenting to sponsors/partners&lt;br /&gt;
*Obtain feedback from our current faculty backing&lt;br /&gt;
*Get more faculty on board and promoting the project&lt;br /&gt;
*Gain more student support&lt;br /&gt;
*Follow up with our current corporate sponsors&lt;br /&gt;
*Expand upon the venue used this year to include a wider array of the University's resources&lt;br /&gt;
*Launch the 3rd annual 10,000 Makes&lt;br /&gt;
*Provide a lasting framework that future leaders can use to continue the event&lt;br /&gt;
&lt;br /&gt;
= Student Group Campus Converge =&lt;br /&gt;
&lt;br /&gt;
The University of Minensota has over 900 student groups. Some are more active than others, but all engage students in some way that improves their overall college experience. Some groups have tangible missions within the area of Innovation and Entrepreneurship. The idea behind a campus converge would be to bring leaders from the most prominent or high potential groups together so that they can learn about eachother's initiatives and find ways to improve their operations and collaborate.&lt;br /&gt;
&lt;br /&gt;
There have been multiple students from several student groups who have expressed interest in, or even hosted, an event like this. However, there was not as much follow-up after the events as they would like. Each event so far has involved students from a diverse group of backgrounds, generated a ton of momentum day of, but has not created the lasting relationships necessary to create cross-collaborative projects. The chance to get passionate people talking about what they're passionate about seems like a high potential opportunity and we'd like to pursue hosting on with procedures in place to create lasting bonds.&lt;br /&gt;
&lt;br /&gt;
Some ideas to solve this issue would be to launch a Creativity Coalition on campus - a place for all like-minded groups to come together to share and merge ideas. This would hopefully become the hub of Innovation and Entrepreneurship, cultivating high energy and new ideas to push UIF's mission forward. Some student groups have already started collaborating; Design U and Minnovate are in the working stage of creating Prototyping Centers around campus: a place where students and community members can pay a small fee to use the workshop to prototype new ideas.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Reach out to key student leaders to evaluate what they'd like from a Creativity Coalition&lt;br /&gt;
*Research and create a structure for student groups to collaborate&lt;br /&gt;
*Brainstorm possible events for Innovation leaders to host&lt;br /&gt;
&lt;br /&gt;
= Central Maker Space =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota currently has several small, dedicated makerspaces spread across the campus (outlined in the campus wiki page). These provide resources to a select few students who utilize them for their coursework or capstone projects. When it comes to prototyping resources available to students who aren't in a class that has access to these creative spaces, finding resources like this is near impossible. What the University of Minnesota is eventually moving towards, in summation of all the different collaborative programs and initiatives at work right now, is a massive, centrally located creativity and maker laboratory.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
MIN-Core has this as one of their end-all goals. There is also a Space Needs Committee gathering data about the resources most commonly desired by student groups. Many student groups who are jockeying for space see it as a potential relief of the competitive pressure. Students who have ideas that do not align with their coursework see it as an opportunity that a large university such as the UMN should provide. The space would include a large state-of-the-art prototyping lab, fully staffed by experienced TA's, reservable creative conference rooms for students, dedicated student group rooms for large innovative student groups, faculty offices for those who align with the student innovative initiative, digital liberaries for patent research and further mentorship in the community, and an atmosphere that spurs innovation.&lt;br /&gt;
&lt;br /&gt;
Allocating the resources and finding the right people to get this done is a huge task, but it is a long time coming. As University Innovation Fellows, we hope to connect all the minds and opinions hoping for this already around campus together to make this happen.&lt;br /&gt;
&lt;br /&gt;
= Branches for Holmes Center =&lt;br /&gt;
&lt;br /&gt;
The Carlson School of Management at the University of Minnesota currently hosts the Holmes Center of Entrepreneurship. The Holmes Center of Entrepreneurship is the university's flagship center for developing entrepreneurs on campus. The Holmes Center hosts business pitch cometitions semesterly, provides entrepreneuership classes throught the Carlson School of Management, and is affiliated with the student-run Entrepreneurship Club.&lt;br /&gt;
&lt;br /&gt;
The problem with the current setup with the Holmes Center is that due to its location it is mostly only visible to and utilized by Calrson students. Students in other colleges don't have easy access to the resources available through the Holmes Center. One possible solution to this problem is to disassociate the Holmes Center form Carlson and make it university-wide. Another approach would be to open up another branch or two of the Holmes Center on the other campuses of the university. Our priority we have as University Innovation Fellows is to find some way to increase the visibility and accessibility of the resources available at the Holmes Center to all students of the university.&lt;br /&gt;
&lt;br /&gt;
= University Innovation&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;Currently, the University offers a wide variety of seminars to Freshman with the intention of giving a small taste into different fields. These seminars are quite unique and are very popular among incoming students. However, these opportunities are not offered as students progress in their college education. As University Innovation Fellows, we believe it is very important to continue being exposed to different and interesting fields and ideas.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Looking through current seminars offered, there are very few that revolve around Innovation and Entrepreneurship. The 2017 UIF team hopes to further expore courses under the I&amp;amp;E realm and create a curriculum that can be open to all years. The main themes that courses will fall under is: Collaboration, Ideation, Implementatino, and Value Creation. These themes will be covered in a variety of exciting and engaging manners, but at a high level will cover topics as shown below:&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Collaboration&lt;br /&gt;
**Team Based Innovation&lt;br /&gt;
**Networking Tools&lt;br /&gt;
**Utilizing Campus and Community Resources&lt;br /&gt;
*Ideation&lt;br /&gt;
**Individual Based Innovation&lt;br /&gt;
**User Research Tools and Methods&lt;br /&gt;
**Blue Sky Ideation Methods&lt;br /&gt;
*Implementation&lt;br /&gt;
**Creating Sustainable Business Models&lt;br /&gt;
**Storyboarding and Product Pitching&amp;amp;nbsp;&lt;br /&gt;
**Prototyping Tools and Methods&lt;br /&gt;
**UX/UI&amp;amp;nbsp;&lt;br /&gt;
*Value Creation&lt;br /&gt;
**Human Centered Design&lt;br /&gt;
**Start-up Accelerator Program&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities|University_of_Minnesota_-_Twin_Cities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
*Lucas Abbott&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:Roohikatarya Roohi Katarya]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Stephen_Mylabathula Stephen Mylabathula]&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:MaiaPeterson Maia Peterson]&lt;br /&gt;
&lt;br /&gt;
[[Category:Student Priorities|u]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55281</id>
		<title>Priorities:University of Minnesota - Twin Cities Student Priorities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55281"/>
		<updated>2017-09-29T17:35:32Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Project Pitch Video =&lt;br /&gt;
&lt;br /&gt;
{{#Widget:Youtube|id=8wAPvuiqVxY}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
= MIN-Corp =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota is fortunate to have an impressive array of resources. Recently, area leaders have assigned the university with the task of better aligning those resources to pursue opportunites in key emerging industries and make it easier for enterprising students and faculity to access what they need.&lt;br /&gt;
&lt;br /&gt;
Called MIN-Core, the project has secured initial funding that will be used to build out infrastructure to support new innovation within four areas of research:&lt;br /&gt;
&lt;br /&gt;
*Robotics, sensors, and advanced manufacturing.&lt;br /&gt;
*Global food ventures.&lt;br /&gt;
*Advanced industry, conserning our environment.&lt;br /&gt;
*Discoveries and treatments for brain conditions.&lt;br /&gt;
&lt;br /&gt;
Moreover, a central database of resources is being created that students and staff can access online. Nationally-recognized faculty are being hired, seed grants are being allocated to recruit fellows, and equipment and laboratory space is being established to support and expand new research under the program.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
From the student perspective, seeing this through is our first big priority. We believe MIN-Core lays the foundation for innovation and entrepreneurship well after we are graduated. As such, we are encouraging students to make their voices heard throughout the development of the program. As University Innovation Fellows, we lay a base for student support, one of the key milestones listed below. As the project is starting to ramp up, the current Fellows are already active in the selection of the faculity that will run the program and the planning of how MIN-Core will come together.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Obtain backing from faculity in the College of Science &amp;amp; Engineering, the Carlson School fo Management, the College of Design, etc.&lt;br /&gt;
*Obtain a base for student support, leveraging the University Innovation Fellows.&amp;amp;nbsp;&lt;br /&gt;
*Have tangible events on campus.&lt;br /&gt;
*Begin website development.&lt;br /&gt;
*Create a central makerspace.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
As we continue to develop the program, we will not limit research or our capacity to innovate. Working closely with our partners throughout the state and the university, we will develop a solid framework that rewards discovery and enhances partnerships to drive results.&lt;br /&gt;
&lt;br /&gt;
We welcome your participation in this new endeavor and are excited to see what we can accomplish together.&lt;br /&gt;
&lt;br /&gt;
'''See our Youtube Video outlining the MnDrive Initiative:''' &amp;lt;u&amp;gt;[http://youtu.be/hPiRXjnUiHY http://youtu.be/hPiRXjnUiHY]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= 10,000 Makes =&lt;br /&gt;
&lt;br /&gt;
As a student innovator and entrepreneur, one of the most difficult things is taking that first initiative to get your idea out into the vast array of resources on campus. Much of what the University Innovation Fellows will be focusing on is the ease of access of these types of resources. However, many technically minded innovators may still feel that the intrinsic motivation that they currently have will not be enough. That is where 10,000 Makes comes in. Fall of 2015 marked the date of the first ever hardware hackathon hosted at the University of Minnesota. There were nine teams utilizing an entire day and a vast array of resources to build a project from the ground up. It went well, and every team had a product to pitch at the end of the day. It was obvious to observers and participants how the event was able to foster the spirit of I&amp;amp;E. Everyone walked away at the end of the day feeling as if they had truly accomplished something, and each individual was more aware than ever of the resources available on campus to turn their ideas into reality.&lt;br /&gt;
&lt;br /&gt;
As a UIF, hosting this event was a huge challenge, but one that was well worth the struggle. In fact, the overall results and feedback were so fantastic that another one is being organized for next fall. The goal is to create an event that is bigger and better. The more students that are exposed to the resources on campus, the more innovative ideas can come to fruition. Next years 10,000 Makes will be a foot-in-the-door for more students to all of the I&amp;amp;E resources that the U provides.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Formulate an updated and precise canvas for the competition for presenting to sponsors/partners&lt;br /&gt;
*Obtain feedback from our current faculty backing&lt;br /&gt;
*Get more faculty on board and promoting the project&lt;br /&gt;
*Gain more student support&lt;br /&gt;
*Follow up with our current corporate sponsors&lt;br /&gt;
*Expand upon the venue used this year to include a wider array of the University's resources&lt;br /&gt;
*Launch the 2nd annual 10,000 Makes&lt;br /&gt;
*Provide a lasting framework that future leaders can use to continue the event&lt;br /&gt;
&lt;br /&gt;
= Student Group Campus Converge =&lt;br /&gt;
&lt;br /&gt;
The University of Minensota has over 900 student groups. Some are more active than others, but all engage students in some way that improves their overall college experience. Some groups have tangible missions within the area of Innovation and Entrepreneurship. The idea behind a campus converge would be to bring leaders from the most prominent or high potential groups together so that they can learn about eachother's initiatives and find ways to improve their operations and collaborate.&lt;br /&gt;
&lt;br /&gt;
There have been multiple students from several student groups who have expressed interest in, or even hosted, an event like this. However, there was not as much follow-up after the events as they would like. Each event so far has involved students from a diverse group of backgrounds, generated a ton of momentum day of, but has not created the lasting relationships necessary to create cross-collaborative projects. The chance to get passionate people talking about what they're passionate about seems like a high potential opportunity and we'd like to pursue hosting on with procedures in place to create lasting bonds.&lt;br /&gt;
&lt;br /&gt;
Some ideas to solve this issue would be to launch a Creativity Coalition on campus - a place for all like-minded groups to come together to share and merge ideas. This would hopefully become the hub of Innovation and Entrepreneurship, cultivating high energy and new ideas to push UIF's mission forward. Some student groups have already started collaborating; Design U and Minnovate are in the working stage of creating Prototyping Centers around campus: a place where students and community members can pay a small fee to use the workshop to prototype new ideas.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Reach out to key student leaders to evaluate what they'd like from a Creativity Coalition&lt;br /&gt;
*Research and create a structure for student groups to collaborate&lt;br /&gt;
*Brainstorm possible events for Innovation leaders to host&lt;br /&gt;
&lt;br /&gt;
= Central Maker Space =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota currently has several small, dedicated makerspaces spread across the campus (outlined in the campus wiki page). These provide resources to a select few students who utilize them for their coursework or capstone projects. When it comes to prototyping resources available to students who aren't in a class that has access to these creative spaces, finding resources like this is near impossible. What the University of Minnesota is eventually moving towards, in summation of all the different collaborative programs and initiatives at work right now, is a massive, centrally located creativity and maker laboratory.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
MIN-Core has this as one of their end-all goals. There is also a Space Needs Committee gathering data about the resources most commonly desired by student groups. Many student groups who are jockeying for space see it as a potential relief of the competitive pressure. Students who have ideas that do not align with their coursework see it as an opportunity that a large university such as the UMN should provide. The space would include a large state-of-the-art prototyping lab, fully staffed by experienced TA's, reservable creative conference rooms for students, dedicated student group rooms for large innovative student groups, faculty offices for those who align with the student innovative initiative, digital liberaries for patent research and further mentorship in the community, and an atmosphere that spurs innovation.&lt;br /&gt;
&lt;br /&gt;
Allocating the resources and finding the right people to get this done is a huge task, but it is a long time coming. As University Innovation Fellows, we hope to connect all the minds and opinions hoping for this already around campus together to make this happen.&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities|University_of_Minnesota_-_Twin_Cities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
*Lucas Abbott&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:Roohikatarya Roohi Katarya]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Stephen_Mylabathula Stephen Mylabathula]&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:MaiaPeterson Maia Peterson]&lt;br /&gt;
&lt;br /&gt;
[[Category:Student Priorities|u]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55279</id>
		<title>Priorities:University of Minnesota - Twin Cities Student Priorities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55279"/>
		<updated>2017-09-29T17:12:30Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Project Pitch Video =&lt;br /&gt;
&lt;br /&gt;
{{#Widget:Youtube|id=8wAPvuiqVxY}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
= MIN-Corp =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota is fortunate to have an impressive array of resources. Recently, area leaders have assigned the university with the task of better aligning those resources to pursue opportunites in key emerging industries and make it easier for enterprising students and faculity to access what they need.&lt;br /&gt;
&lt;br /&gt;
Called MIN-Core, the project has secured initial funding that will be used to build out infrastructure to support new innovation within four areas of research:&lt;br /&gt;
&lt;br /&gt;
*Robotics, sensors, and advanced manufacturing.&lt;br /&gt;
*Global food ventures.&lt;br /&gt;
*Advanced industry, conserning our environment.&lt;br /&gt;
*Discoveries and treatments for brain conditions.&lt;br /&gt;
&lt;br /&gt;
Moreover, a central database of resources is being created that students and staff can access online. Nationally-recognized faculty are being hired, seed grants are being allocated to recruit fellows, and equipment and laboratory space is being established to support and expand new research under the program.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
From the student perspective, seeing this through is our first big priority. We believe MIN-Core lays the foundation for innovation and entrepreneurship well after we are graduated. As such, we are encouraging students to make their voices heard throughout the development of the program. As University Innovation Fellows, we lay a base for student support, one of the key milestones listed below. As the project is starting to ramp up, the current Fellows are already active in the selection of the faculity that will run the program and the planning of how MIN-Core will come together.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Obtain backing from faculity in the College of Science &amp;amp; Engineering, the Carlson School fo Management, the College of Design, etc.&lt;br /&gt;
*Obtain a base for student support, leveraging the University Innovation Fellows.&amp;amp;nbsp;&lt;br /&gt;
*Have tangible events on campus.&lt;br /&gt;
*Begin website development.&lt;br /&gt;
*Create a central makerspace.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
As we continue to develop the program, we will not limit research or our capacity to innovate. Working closely with our partners throughout the state and the university, we will develop a solid framework that rewards discovery and enhances partnerships to drive results.&lt;br /&gt;
&lt;br /&gt;
We welcome your participation in this new endeavor and are excited to see what we can accomplish together.&lt;br /&gt;
&lt;br /&gt;
'''See our Youtube Video outlining the MnDrive Initiative:''' &amp;lt;u&amp;gt;[http://youtu.be/hPiRXjnUiHY http://youtu.be/hPiRXjnUiHY]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= 10,000 Makes =&lt;br /&gt;
&lt;br /&gt;
As a student innovator and entrepreneur, one of the most difficult things is taking that first initiative to get your idea out into the vast array of resources on campus. Much of what the University Innovation Fellows will be focusing on is the ease of access of these types of resources. However, many technically minded innovators may still feel that the intrinsic motivation that they currently have will not be enough. That is where 10,000 Makes comes in. Fall of 2015 marked the date of the first ever hardware hackathon hosted at the University of Minnesota. There were nine teams utilizing an entire day and a vast array of resources to build a project from the ground up. It went well, and every team had a product to pitch at the end of the day. It was obvious to observers and participants how the event was able to foster the spirit of I&amp;amp;E. Everyone walked away at the end of the day feeling as if they had truly accomplished something, and each individual was more aware than ever of the resources available on campus to turn their ideas into reality.&lt;br /&gt;
&lt;br /&gt;
As a UIF, hosting this event was a huge challenge, but one that was well worth the struggle. In fact, the overall results and feedback were so fantastic that another one is being organized for next fall. The goal is to create an event that is bigger and better. The more students that are exposed to the resources on campus, the more innovative ideas can come to fruition. Next years 10,000 Makes will be a foot-in-the-door for more students to all of the I&amp;amp;E resources that the U provides.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Formulate an updated and precise canvas for the competition for presenting to sponsors/partners&lt;br /&gt;
*Obtain feedback from our current faculty backing&lt;br /&gt;
*Get more faculty on board and promoting the project&lt;br /&gt;
*Gain more student support&lt;br /&gt;
*Follow up with our current corporate sponsors&lt;br /&gt;
*Expand upon the venue used this year to include a wider array of the University's resources&lt;br /&gt;
*Launch the 2nd annual 10,000 Makes&lt;br /&gt;
*Provide a lasting framework that future leaders can use to continue the event&lt;br /&gt;
&lt;br /&gt;
= Student Group Campus Converge =&lt;br /&gt;
&lt;br /&gt;
The University of Minensota has over 900 student groups. Some are more active than others but all engage students in some way that improves the student experience. Some groups even have tangible affects in the area of Innovation and Entreprneurship. The idea behind a campus converge would be to bring leaders from the most prominent or high potential groups together so that they can learn about eachother's initiatives and find ways to improve their operations and collaborate.&lt;br /&gt;
&lt;br /&gt;
There have been multiple students from several student groups who have expressed interest in, or even hosted, an event like this. However, there was not as much follow-up after the events as they would like. Each event so far has involved students from a diverse group of backgrounds, generated a ton of momentum day of, but has not created the lasting relationships necessary to create cross-collaborative projects. The chance to get passionate people talking about what they're passionate about seems like a high potential opportunity and we'd like to pursue hosting on with procedures in place to create lasting bonds.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Conduct student leaders to evaluate what they'd like to gain from this event&lt;br /&gt;
*Create the overall structure for the event&lt;br /&gt;
*Host the event&amp;amp;nbsp;&lt;br /&gt;
*Organize a way for students to walk away with collaborative projects/goals&lt;br /&gt;
&lt;br /&gt;
= Central Maker Space =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota currently has several small, dedicated makerspaces spread across the campus (outlined in the campus wiki page). These provide resources to a select few students who utilize them for their coursework or capstone projects. When it comes to prototyping resources available to students who aren't in a class that has access to these creative spaces, finding resources like this is near impossible. What the University of Minnesota is eventually moving towards, in summation of all the different collaborative programs and initiatives at work right now, is a massive, centrally located creativity and maker laboratory.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
MIN-Core has this as one of their end-all goals. There is also a Space Needs Committee gathering data about the resources most commonly desired by student groups. Many student groups who are jockeying for space see it as a potential relief of the competitive pressure. Students who have ideas that do not align with their coursework see it as an opportunity that a large university such as the UMN should provide. The space would include a large state-of-the-art prototyping lab, fully staffed by experienced TA's, reservable creative conference rooms for students, dedicated student group rooms for large innovative student groups, faculty offices for those who align with the student innovative initiative, digital liberaries for patent research and further mentorship in the community, and an atmosphere that spurs innovation.&lt;br /&gt;
&lt;br /&gt;
Allocating the resources and finding the right people to get this done is a huge task, but it is a long time coming. As University Innovation Fellows, we hope to connect all the minds and opinions hoping for this already around campus together to make this happen.&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities|University_of_Minnesota_-_Twin_Cities]]&lt;br /&gt;
&lt;br /&gt;
[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
&lt;br /&gt;
[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
&lt;br /&gt;
[http://universityinnovation.org/wiki/Matt_Finley Matt_Finley]&lt;br /&gt;
&lt;br /&gt;
[http://universityinnovation.org/wiki/Chris_Atkinson Christopher_Attkinson]&lt;br /&gt;
&lt;br /&gt;
[http://universityinnovation.org/wiki/Josh_Halverson Josh_Halverson]&lt;br /&gt;
&lt;br /&gt;
[http://universityinnovation.org/wiki/Bri_Schlangen Bri_Schlangen]&lt;br /&gt;
&lt;br /&gt;
[[Category:Student Priorities|u]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55278</id>
		<title>Priorities:University of Minnesota - Twin Cities Student Priorities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Priorities:University_of_Minnesota_-_Twin_Cities_Student_Priorities&amp;diff=55278"/>
		<updated>2017-09-29T17:11:42Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Project Pitch Video =&lt;br /&gt;
&lt;br /&gt;
{{#Widget:Youtube|id=8wAPvuiqVxY}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
= MIN-Corp =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota is fortunate to have an impressive array of resources. Recently, area leaders have charged the university with the task of better aligning those resources to pursue opportunites in key emerging industries and make it easier for enterprising students and faculity to access what they need.&lt;br /&gt;
&lt;br /&gt;
Called MIN-Core, the project has secured initial funding that will be used to build out infrastructure to support new innovation within four areas of research:&lt;br /&gt;
&lt;br /&gt;
*Robotics, sensors, and advanced manufacturing.&lt;br /&gt;
*Global food ventures.&lt;br /&gt;
*Advanced industry, conserning our environment.&lt;br /&gt;
*Discoveries and treatments for brain conditions.&lt;br /&gt;
&lt;br /&gt;
Moreover, a central database of resources is being created that students and staff can access online. Nationally-recognized faculty are being hired, seed grants are being allocated to recruit fellows, and equipment and laboratory space is being established to support and expand new research under the program.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
From the student perspective, seeing this through is our first big priority. We believe MIN-Core lays the foundation for innovation and entrepreneurship well after we are graduated. As such, we are encouraging students to make their voices heard throughout the development of the program. As University Innovation Fellows, we lay a base for student support, one of the key milestones listed below. As the project is starting to ramp up, the current Fellows are already active in the selection of the faculity that will run the program and the planning of how MIN-Core will come together.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Obtain backing from faculity in the College of Science &amp;amp; Engineering, the Carlson School fo Management, the College of Design, etc.&lt;br /&gt;
*Obtain a base for student support, leveraging the University Innovation Fellows.&amp;amp;nbsp;&lt;br /&gt;
*Have tangible events on campus.&lt;br /&gt;
*Begin website development.&lt;br /&gt;
*Create a central makerspace.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
As we continue to develop the program, we will not limit research or our capacity to innovate. Working closely with our partners throughout the state and the university, we will develop a solid framework that rewards discovery and enhances partnerships to drive results.&lt;br /&gt;
&lt;br /&gt;
We welcome your participation in this new endeavor and are excited to see what we can accomplish together.&lt;br /&gt;
&lt;br /&gt;
'''See our Youtube Video outlining the MnDrive Initiative:''' &amp;lt;u&amp;gt;[http://youtu.be/hPiRXjnUiHY http://youtu.be/hPiRXjnUiHY]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= 10,000 Makes =&lt;br /&gt;
&lt;br /&gt;
As a student innovator and entrepreneur, one of the most difficult things is taking that first initiative to get your idea out into the vast array of resources on campus. Much of what the University Innovation Fellows will be focusing on is the ease of access of these types of resources. However, many technically minded innovators may still feel that the intrinsic motivation that they currently have will not be enough. That is where 10,000 Makes comes in. Fall of 2015 marked the date of the first ever hardware hackathon hosted at the University of Minnesota. There were nine teams utilizing an entire day and a vast array of resources to build a project from the ground up. It went well, and every team had a product to pitch at the end of the day. It was obvious to observers and participants how the event was able to foster the spirit of I&amp;amp;E. Everyone walked away at the end of the day feeling as if they had truly accomplished something, and each individual was more aware than ever of the resources available on campus to turn their ideas into reality.&lt;br /&gt;
&lt;br /&gt;
As a UIF, hosting this event was a huge challenge, but one that was well worth the struggle. In fact, the overall results and feedback were so fantastic that another one is being organized for next fall. The goal is to create an event that is bigger and better. The more students that are exposed to the resources on campus, the more innovative ideas can come to fruition. Next years 10,000 Makes will be a foot-in-the-door for more students to all of the I&amp;amp;E resources that the U provides.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Formulate an updated and precise canvas for the competition for presenting to sponsors/partners&lt;br /&gt;
*Obtain feedback from our current faculty backing&lt;br /&gt;
*Get more faculty on board and promoting the project&lt;br /&gt;
*Gain more student support&lt;br /&gt;
*Follow up with our current corporate sponsors&lt;br /&gt;
*Expand upon the venue used this year to include a wider array of the University's resources&lt;br /&gt;
*Launch the 2nd annual 10,000 Makes&lt;br /&gt;
*Provide a lasting framework that future leaders can use to continue the event&lt;br /&gt;
&lt;br /&gt;
= Student Group Campus Converge =&lt;br /&gt;
&lt;br /&gt;
The University of Minensota has over 900 student groups. Some are more active than others but all engage students in some way that improves the student experience. Some groups even have tangible affects in the area of Innovation and Entreprneurship. The idea behind a campus converge would be to bring leaders from the most prominent or high potential groups together so that they can learn about eachother's initiatives and find ways to improve their operations and collaborate.&lt;br /&gt;
&lt;br /&gt;
There have been multiple students from several student groups who have expressed interest in, or even hosted, an event like this. However, there was not as much follow-up after the events as they would like. Each event so far has involved students from a diverse group of backgrounds, generated a ton of momentum day of, but has not created the lasting relationships necessary to create cross-collaborative projects. The chance to get passionate people talking about what they're passionate about seems like a high potential opportunity and we'd like to pursue hosting on with procedures in place to create lasting bonds.&lt;br /&gt;
&lt;br /&gt;
'''Milestones'''&lt;br /&gt;
&lt;br /&gt;
*Conduct student leaders to evaluate what they'd like to gain from this event&lt;br /&gt;
*Create the overall structure for the event&lt;br /&gt;
*Host the event&amp;amp;nbsp;&lt;br /&gt;
*Organize a way for students to walk away with collaborative projects/goals&lt;br /&gt;
&lt;br /&gt;
= Central Maker Space =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota currently has several small, dedicated makerspaces spread across the campus (outlined in the campus wiki page). These provide resources to a select few students who utilize them for their coursework or capstone projects. When it comes to prototyping resources available to students who aren't in a class that has access to these creative spaces, finding resources like this is near impossible. What the University of Minnesota is eventually moving towards, in summation of all the different collaborative programs and initiatives at work right now, is a massive, centrally located creativity and maker laboratory.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
MIN-Core has this as one of their end-all goals. There is also a Space Needs Committee gathering data about the resources most commonly desired by student groups. Many student groups who are jockeying for space see it as a potential relief of the competitive pressure. Students who have ideas that do not align with their coursework see it as an opportunity that a large university such as the UMN should provide. The space would include a large state-of-the-art prototyping lab, fully staffed by experienced TA's, reservable creative conference rooms for students, dedicated student group rooms for large innovative student groups, faculty offices for those who align with the student innovative initiative, digital liberaries for patent research and further mentorship in the community, and an atmosphere that spurs innovation.&lt;br /&gt;
&lt;br /&gt;
Allocating the resources and finding the right people to get this done is a huge task, but it is a long time coming. As University Innovation Fellows, we hope to connect all the minds and opinions hoping for this already around campus together to make this happen.&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities|University_of_Minnesota_-_Twin_Cities]]&lt;br /&gt;
&lt;br /&gt;
[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
&lt;br /&gt;
[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
&lt;br /&gt;
[http://universityinnovation.org/wiki/Matt_Finley Matt_Finley]&lt;br /&gt;
&lt;br /&gt;
[http://universityinnovation.org/wiki/Chris_Atkinson Christopher_Attkinson]&lt;br /&gt;
&lt;br /&gt;
[http://universityinnovation.org/wiki/Josh_Halverson Josh_Halverson]&lt;br /&gt;
&lt;br /&gt;
[http://universityinnovation.org/wiki/Bri_Schlangen Bri_Schlangen]&lt;br /&gt;
&lt;br /&gt;
[[Category:Student Priorities|u]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54656</id>
		<title>School:University of Minnesota - Twin Cities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54656"/>
		<updated>2017-09-22T17:49:02Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;is a public research university located in Minneapolis and St. Paul, MN. It is the oldest and largest campus within the University of Minnesota System and has the sixth-largest main campus student body i&amp;lt;/span&amp;gt;n the United States, with 48,770 students in 2016-2017, and is broadly organized into 19 colleges and schools.&lt;br /&gt;
&lt;br /&gt;
= Student Innovation &amp;amp; Entrepreneurship&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Entrepreneurship Centers&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;The &amp;lt;u&amp;gt;Holmes Center for Entrepreneurship&amp;lt;/u&amp;gt; is the deparment home of the Entrepreneurship Major and Minor. It houses a faculty-led, student-driven, business hatchery and hosts/sponsors numerous clubs, events, and programs within the Carlson School of Management. &amp;lt;/span&amp;gt;It has supported the development of dozens of student start-ups in the last few years.&lt;br /&gt;
&lt;br /&gt;
== Courses&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Science &amp;amp; Engineering:&amp;lt;/u&amp;gt; The University of Minnesota is home to some of the most profound science and engineering research professors in the country and the vast majority incorperate opportunities for student research into upper-level and graduate-level engineering and science coursework. Although these may not have a direct relation to entrepreneurship, they foster an innovative mindset amongst the students that participate, and this may eventually lead to entrepreneurial or intrepreneurial ventures in the future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Entrepreneurial Management:&amp;lt;/u&amp;gt; While the Carlson School of Management is largely focused on preparing students to work in corporate environments, many successful start-ups have come out of the program. In turn, the school has invested in a centralized Entrepreneurship curriculum that exposes students to innovation and entrepreneurship (I&amp;amp;E) thinking in addition to their traditional business-related courswork. This curriculum covers the breadth of I&amp;amp;E theory with an emphasis on applicability in the upper level classes. The capstone course, ''Entrepreneurship In Action'', provides students with capital to test and start their own venture. At the end of the course, students pitch their fledgling businesses to community investors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Management of Technology: &amp;lt;/u&amp;gt;The Technological Leadership Institute at the University of Minnesota has developed both a graduate program, and an undergraduate minor program called MOT or Management of Technology. This course curriculum focus on the escence of entrepreneurship in vastly technical industries, and the managerial skills needed to bring an invention to market. Coursework such as Financial Management for Technology-Based Organizations, Developing New Technology-Products, and Technology Foresight and Forecasting put a highly technical spin on the classic business and entrepreneurship couses offered throught the Carlson School of Management.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Toy Product Design:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The Product Design department at the University of Minnesota holds an intro to product design class open to all majors and years. The course is sponsored by an external company; in teams of 5-6, students are given a prompt to ideate, design, and create a fully functioning prototype. This course allows students to develop a variety of skills including design thinking, graphic design, teamwork, shop skills, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Social Applied Entrepreneurship (ACARA):&amp;amp;nbsp; &amp;lt;/u&amp;gt;As Minnesota's sole Land-grant University, the University of Minnesota is called to focus resources toward the solving some of society's pressing problems. ACARA is a unique way to create venture solutions for these issues both in the US and abroad. Housed in the Institute for the Environment, the program is structured around a full series of classes accross a variety of subjects including science, business, and design. The program's objective is to develop solutions that are innovative, scalable, and impactful. The work of students culminates in at the ACARA Challenge, where the most promising venture solutions compete for recongnition and support to carry their venture forward.&lt;br /&gt;
&lt;br /&gt;
== Competitions&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;BizPitch&amp;lt;/u&amp;gt;: Each Spring, the Holmes Center for Entrepreneurship hosts a business pitch competition for the most promising University of Minnesota's student ideas. In 2014, over 60 students applied with business concepts ranging from local hops farms to customizable refrigerator magnets. They are first tested through a lengthly application process, and then tried with a 90 second business pitch in front of an auditorium filled with local attourneys, businessmen, potential investors, and other aspiring students. The winner recieves a $1000 check from the Holmes Center for Entrepreneurship to help with startup-funding, as well as networking connections from across the state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Launch Pad&amp;lt;/u&amp;gt;: Recently started by the University of Minnesota Co-Lab idea incubator, Launch Pad is a forum through which students pitch their business ideas to a more focused and&amp;amp;nbsp; specialized group of panelists from the University and beyond. Modeled after the show Shark Tank, events are held on the first and third friday of each month. Each show has two student ventures. Each is given 6 minutes to disucss their business and their obstacles. Pitches are followed by a respective 20 minutes of constructive conversation. The audience is welcome to approach the presenters afterward with additional opportunities and resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Campus Innovation Contest&amp;lt;/u&amp;gt;: Sponsored by the University of Minnesota Co-Lab idea incubator, these contests are an opportunity to source student input and ideas to solve pressing issues at the University. The contest started in the Spring of 2014. Security had been a growing issue at the University. The original contest revolved&amp;amp;nbsp; around&amp;amp;nbsp; reducing crime on campus. Leveraging an idea submission and voting platform, students published their ideas. The most highly regarded solutions presented at a showcase in front of University officials. Winners received prize money and all finalists received services from Co-Lab. Such contests are planned to continue one during each semester. For the fall of 2014, the contest is championing Operation Excellence to help the school make its processes more efficient and save money.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Minnesota Cup&amp;lt;/u&amp;gt;: This is Minnesota's largest and most prestigious business plan contest. Over the last 10 years, the Cup has given away more that $1,000,000 to dozens of businesses. In 2014 alone, more than 1,200 applicants competed in 7 catagories, including catagories&amp;amp;nbsp; for social and student ventures. While not exclusively a University function, the Carlson School of Management was one of the founding sponsors and continues to offer its services and resources to applicants. Interestingly enough, 37% of all applicants had an University of Minnesota affiliation. Since it's founding, Cup finalists have went on to raise more than $160 million in capital and a handful have been acquired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hackathon&amp;lt;/u&amp;gt;: The University of Minnesota has a thriving Computer Science and Computer Engineering community, and with that come student, as well as faculty and 3rd party, organized hackathons. These events take place most commonly over the weekends in the winter months, and focus on bringing an innovative or entrepreneurial atmosphere to a very technical study. Participants are presented with a real-world problem that can be solved through unique software developements. One such example is the University's 'Visualizing Neighborhoods' hackathon through the Center for Urban and Regional Affairs. The 'hackers' worked on developing software that would more effectively monitor and optimize urban bus routes for inner-city primary and secondary schools. The resulting software was implemented and is in use in Minneapolis today.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10,000 Makes:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The University hosts a two day makeathon that invites students from all disciplines to participate. Students are given a challenge in the beginning of the event and are led through the design thinking process to ideate, design, and prototype a solution. At the end of the second day, teams present and demonstrate their process and final solution to judges (faculty representatives across the university) who select the top solution based on creativity, prototype execution, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt;Innovation and Maker Spaces&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DigiFabLab:&amp;lt;/u&amp;gt; Within the College of Design's Rapson Hall lies the state-of-the-art prototyping facility which carries the lengthly name 'The Digital Fabrication Laboratory,' shortened to DigiFabLab by it's unique flavor of staff and students. It is a makerspace available only to academic-based projects to which College of Design students have priority. It contains two Stratasys industrial-grade 3D printers, as well as self-serve laser-cutting machines and CNC laithes. It is staffed during regular office hours by a talented full-time technitian. It's main purpose is to assist design students with any design projects that they may come across in their coursework.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rapson Hall:&amp;lt;/u&amp;gt; Second only to the design lab and workshops that lie within it, one of the most vibrant innovation communities at the University of Minnesota exists in the College of Design's Rapson Hall. On any given day, anywhere from a dozen to a hundred bustling design students can be found in it's main atrium. They use the vast space as a staging area for design projects of all shapes and sizes. The hall is often outfitted for presentations or design shows in which students present their capstone projects, and innovative group collaboration is the norm. However, when it comes to student I&amp;amp;E, Rapson Hall lacks the atmosphere of industry applicability as most of the projects are course specific, and not necessarily related to problems found in the real world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Co-Lab&amp;lt;/u&amp;gt;: A student-led idea incubator founded last year through the Entrepreneurship Program's ''Enrepreneurship In Action'' capstone. Co-Lab has a dedicated staff of student Fellows who provide services ranging from website design, to graphics, to strategy, and accounting. In addition to helping students develop, start, and scale projects/businesses, Co-Lab sponsors numerous events, such as the Launch Pad and the Campus Innovation Contests,&amp;amp;nbsp; to promote innovative thinking amongst students.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Anderson Lab:&amp;lt;/u&amp;gt;&amp;amp;nbsp;A maker space located in College of Science and Engineering's Keller Hall. This space instills collaboration among students; it consists of a small workshop space including 3D printers, a CNC router, a laser cutter, and a lathe. Some maker events are hosted here, such as 10,000 Makes.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Student Group&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Entrepreneurship Club:&amp;lt;/u&amp;gt;&amp;amp;nbsp;Run by students for students, this program brings in two successful entrepreneurs each week to discuss their venture(s), the obstacles they've faced, and the strategies they've used to overcome them. Attendees range from students with a preliminary interest in starting thier own business to those in higher level innovation courses looking to learn more about best practices and get inspired. Each year culminates in a CEO Dinner, where club members and a variety of community figures come together to hear the store of one high caliber speaker at a professional banquet. Past speakers have included&amp;amp;nbsp;&amp;amp;nbsp;Steve Schussler, the founder of Rainforest Cafe.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tesla Works:&amp;amp;nbsp;&amp;lt;/u&amp;gt;Engineering students come up with exciting project ideas which they do not have enough funding, time, or manpower to complete. Tesla Works exists to help these students explore the concepts that fascinate them, offering practical help and financial resources to pursue projects that might otherwise be out of reach. The organization is very open and fluid. Students can particpate in any project they choose and are also free to start new ones. Noteable projects include the UMN College of Science &amp;amp; Engineering Light Show, a huge choreographied dipslay of lights and music, and an ongoing effort to create an animatronic bust of University of Minnesota President Eric Kaler.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Design U:&amp;lt;/u&amp;gt;&amp;amp;nbsp;A product design consulting group that partners with local companies and provides services in areas of Research + Strategy, Digital Design, and Prototyping. The group primarily consists of design, engineering, and business students with a variety of skill levels. The mission of the group is to provide students with hands on, real world design challenges. Notable companies partnered with are Planned Parenthood, Bizzy Coffee, and Sezzle.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Technology Commercialization =&lt;br /&gt;
&lt;br /&gt;
The U of M is among the top research institutions in the nation and is a powerful economic engine for the state, creating $8.6 billion in total economic impact annually.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
University scientists often share their data and materials with business partners and other researchers via material transfer and un-funded research agreements. Even more engaging is the school's industry-sponsored research. Administered by the Office for Technology Commercialization (see below), the program is called the Minnesota Innovation Partnership (MN-IP). This new, unique approach to handling intellectual property has been commended nation-wide, including in a blog post by the White House.&lt;br /&gt;
&lt;br /&gt;
For existing patents, there is the ''Try &amp;amp; Buy'' program. This allows companies to take available technologies for a “test run” or use them fee-free (if qualified) to test the viability of the innovation for their company. Should the technology prove viable, the company pays the typical fees. The University was one of the first to prelist these royalty rates and Minnesota companies get a 1% discount.&lt;br /&gt;
&lt;br /&gt;
Companies can also do ''Sponsored Research''. Firms highlight what they want studied and can then utilize University resources to conduct their research. Upfront costs are 15,000 or 15% of the research expenditure. A 1% royalty rate is paid out for all resulting revenues.&lt;br /&gt;
&lt;br /&gt;
== The Office for Technology Commercialization&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;The Office for Technology Commercialization (OTC) was founded to get the technologies resulting from research into the hands of the public. &amp;lt;/span&amp;gt;They&amp;amp;nbsp;&amp;lt;/span&amp;gt;oversee all aspects of technology commercialization at the University, bridging the gap between the lab and the marketplace to connect faculty with companies to achieve results. Each stakeholder has specific needs. To best respond to those needs, the OTC is organized into industry groups, ensuring the right knowledge and experience.&lt;br /&gt;
&lt;br /&gt;
In addition to overseeing research and licensing agreements, the OTC also administers the &amp;lt;u&amp;gt;Venture Center (VC)&amp;lt;/u&amp;gt;''.&amp;amp;nbsp;''The VC works with researchers, entrepreneurs, and investors to create companies based on University research. All University-owned Intellectual Property is assessed for compelling disruptive and return potential. Those deemed to have adequate potential are moved into a pipeline. The VC has the capability to help develop a business plan, recruit management, and facilitate the formation of a new, independent company with licensing agreements. In 2013 alone, the U of M spun-off 15 startups, on par with Stanford &amp;amp; MIT.&lt;br /&gt;
&lt;br /&gt;
= Landscape Canvas =&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/0B9fjAcExTxNoSWdtYUZ5MlFxbWc Fall 2017 Landscape Canvas]&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities Student Priorities|University_of_Minnesota_-_Twin_Cities_Student_Priorities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
*Lucas Abbott&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:Roohikatarya Roohi Katarya]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Stephen_Mylabathula Stephen Mylabathula]&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:MaiaPeterson Maia Peterson]&lt;br /&gt;
&lt;br /&gt;
[[Category:Universities]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54655</id>
		<title>School:University of Minnesota - Twin Cities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54655"/>
		<updated>2017-09-22T17:48:35Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;is a public research university located in Minneapolis and St. Paul, MN. It is the oldest and largest campus within the University of Minnesota System and has the sixth-largest main campus student body i&amp;lt;/span&amp;gt;n the United States, with 48,770 students in 2016-2017, and is broadly organized into 19 colleges and schools.&lt;br /&gt;
&lt;br /&gt;
= Student Innovation &amp;amp; Entrepreneurship&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Entrepreneurship Centers&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;The &amp;lt;u&amp;gt;Holmes Center for Entrepreneurship&amp;lt;/u&amp;gt; is the deparment home of the Entrepreneurship Major and Minor. It houses a faculty-led, student-driven, business hatchery and hosts/sponsors numerous clubs, events, and programs within the Carlson School of Management. &amp;lt;/span&amp;gt;It has supported the development of dozens of student start-ups in the last few years.&lt;br /&gt;
&lt;br /&gt;
== Courses&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Science &amp;amp; Engineering:&amp;lt;/u&amp;gt; The University of Minnesota is home to some of the most profound science and engineering research professors in the country and the vast majority incorperate opportunities for student research into upper-level and graduate-level engineering and science coursework. Although these may not have a direct relation to entrepreneurship, they foster an innovative mindset amongst the students that participate, and this may eventually lead to entrepreneurial or intrepreneurial ventures in the future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Entrepreneurial Management:&amp;lt;/u&amp;gt; While the Carlson School of Management is largely focused on preparing students to work in corporate environments, many successful start-ups have come out of the program. In turn, the school has invested in a centralized Entrepreneurship curriculum that exposes students to innovation and entrepreneurship (I&amp;amp;E) thinking in addition to their traditional business-related courswork. This curriculum covers the breadth of I&amp;amp;E theory with an emphasis on applicability in the upper level classes. The capstone course, ''Entrepreneurship In Action'', provides students with capital to test and start their own venture. At the end of the course, students pitch their fledgling businesses to community investors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Management of Technology: &amp;lt;/u&amp;gt;The Technological Leadership Institute at the University of Minnesota has developed both a graduate program, and an undergraduate minor program called MOT or Management of Technology. This course curriculum focus on the escence of entrepreneurship in vastly technical industries, and the managerial skills needed to bring an invention to market. Coursework such as Financial Management for Technology-Based Organizations, Developing New Technology-Products, and Technology Foresight and Forecasting put a highly technical spin on the classic business and entrepreneurship couses offered throught the Carlson School of Management.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Toy Product Design:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The Product Design department at the University of Minnesota holds an intro to product design class open to all majors and years. The course is sponsored by an external company; in teams of 5-6, students are given a prompt to ideate, design, and create a fully functioning prototype. This course allows students to develop a variety of skills including design thinking, graphic design, teamwork, shop skills, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Social Applied Entrepreneurship (ACARA):&amp;amp;nbsp; &amp;lt;/u&amp;gt;As Minnesota's sole Land-grant University, the University of Minnesota is called to focus resources toward the solving some of society's pressing problems. ACARA is a unique way to create venture solutions for these issues both in the US and abroad. Housed in the Institute for the Environment, the program is structured around a full series of classes accross a variety of subjects including science, business, and design. The program's objective is to develop solutions that are innovative, scalable, and impactful. The work of students culminates in at the ACARA Challenge, where the most promising venture solutions compete for recongnition and support to carry their venture forward.&lt;br /&gt;
&lt;br /&gt;
== Competitions&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;BizPitch&amp;lt;/u&amp;gt;: Each Spring, the Holmes Center for Entrepreneurship hosts a business pitch competition for the most promising University of Minnesota's student ideas. In 2014, over 60 students applied with business concepts ranging from local hops farms to customizable refrigerator magnets. They are first tested through a lengthly application process, and then tried with a 90 second business pitch in front of an auditorium filled with local attourneys, businessmen, potential investors, and other aspiring students. The winner recieves a $1000 check from the Holmes Center for Entrepreneurship to help with startup-funding, as well as networking connections from across the state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Launch Pad&amp;lt;/u&amp;gt;: Recently started by the University of Minnesota Co-Lab idea incubator, Launch Pad is a forum through which students pitch their business ideas to a more focused and&amp;amp;nbsp; specialized group of panelists from the University and beyond. Modeled after the show Shark Tank, events are held on the first and third friday of each month. Each show has two student ventures. Each is given 6 minutes to disucss their business and their obstacles. Pitches are followed by a respective 20 minutes of constructive conversation. The audience is welcome to approach the presenters afterward with additional opportunities and resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Campus Innovation Contest&amp;lt;/u&amp;gt;: Sponsored by the University of Minnesota Co-Lab idea incubator, these contests are an opportunity to source student input and ideas to solve pressing issues at the University. The contest started in the Spring of 2014. Security had been a growing issue at the University. The original contest revolved&amp;amp;nbsp; around&amp;amp;nbsp; reducing crime on campus. Leveraging an idea submission and voting platform, students published their ideas. The most highly regarded solutions presented at a showcase in front of University officials. Winners received prize money and all finalists received services from Co-Lab. Such contests are planned to continue one during each semester. For the fall of 2014, the contest is championing Operation Excellence to help the school make its processes more efficient and save money.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Minnesota Cup&amp;lt;/u&amp;gt;: This is Minnesota's largest and most prestigious business plan contest. Over the last 10 years, the Cup has given away more that $1,000,000 to dozens of businesses. In 2014 alone, more than 1,200 applicants competed in 7 catagories, including catagories&amp;amp;nbsp; for social and student ventures. While not exclusively a University function, the Carlson School of Management was one of the founding sponsors and continues to offer its services and resources to applicants. Interestingly enough, 37% of all applicants had an University of Minnesota affiliation. Since it's founding, Cup finalists have went on to raise more than $160 million in capital and a handful have been acquired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hackathon&amp;lt;/u&amp;gt;: The University of Minnesota has a thriving Computer Science and Computer Engineering community, and with that come student, as well as faculty and 3rd party, organized hackathons. These events take place most commonly over the weekends in the winter months, and focus on bringing an innovative or entrepreneurial atmosphere to a very technical study. Participants are presented with a real-world problem that can be solved through unique software developements. One such example is the University's 'Visualizing Neighborhoods' hackathon through the Center for Urban and Regional Affairs. The 'hackers' worked on developing software that would more effectively monitor and optimize urban bus routes for inner-city primary and secondary schools. The resulting software was implemented and is in use in Minneapolis today.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10,000 Makes:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The University hosts a two day makeathon that invites students from all disciplines to participate. Students are given a challenge in the beginning of the event and are led through the design thinking process to ideate, design, and prototype a solution. At the end of the second day, teams present and demonstrate their process and final solution to judges (faculty representatives across the university) who select the top solution based on creativity, prototype execution, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt;Innovation and Maker Spaces&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DigiFabLab:&amp;lt;/u&amp;gt; Within the College of Design's Rapson Hall lies the state-of-the-art prototyping facility which carries the lengthly name 'The Digital Fabrication Laboratory,' shortened to DigiFabLab by it's unique flavor of staff and students. It is a makerspace available only to academic-based projects to which College of Design students have priority. It contains two Stratasys industrial-grade 3D printers, as well as self-serve laser-cutting machines and CNC laithes. It is staffed during regular office hours by a talented full-time technitian. It's main purpose is to assist design students with any design projects that they may come across in their coursework.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rapson Hall:&amp;lt;/u&amp;gt; Second only to the design lab and workshops that lie within it, one of the most vibrant innovation communities at the University of Minnesota exists in the College of Design's Rapson Hall. On any given day, anywhere from a dozen to a hundred bustling design students can be found in it's main atrium. They use the vast space as a staging area for design projects of all shapes and sizes. The hall is often outfitted for presentations or design shows in which students present their capstone projects, and innovative group collaboration is the norm. However, when it comes to student I&amp;amp;E, Rapson Hall lacks the atmosphere of industry applicability as most of the projects are course specific, and not necessarily related to problems found in the real world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Co-Lab&amp;lt;/u&amp;gt;: A student-led idea incubator founded last year through the Entrepreneurship Program's ''Enrepreneurship In Action'' capstone. Co-Lab has a dedicated staff of student Fellows who provide services ranging from website design, to graphics, to strategy, and accounting. In addition to helping students develop, start, and scale projects/businesses, Co-Lab sponsors numerous events, such as the Launch Pad and the Campus Innovation Contests,&amp;amp;nbsp; to promote innovative thinking amongst students.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Anderson Lab:&amp;lt;/u&amp;gt;&amp;amp;nbsp;A maker space located in College of Science and Engineering's Keller Hall. This space instills collaboration among students; it consists of a small workshop space including 3D printers, a CNC router, a laser cutter, and a lathe. Some maker events are hosted here, such as 10,000 Makes.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Student Group&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Entrepreneurship Club:&amp;lt;/u&amp;gt;&amp;amp;nbsp;Run by students for students, this program brings in two successful entrepreneurs each week to discuss their venture(s), the obstacles they've faced, and the strategies they've used to overcome them. Attendees range from students with a preliminary interest in starting thier own business to those in higher level innovation courses looking to learn more about best practices and get inspired. Each year culminates in a CEO Dinner, where club members and a variety of community figures come together to hear the store of one high caliber speaker at a professional banquet. Past speakers have included&amp;amp;nbsp;&amp;amp;nbsp;Steve Schussler, the founder of Rainforest Cafe.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tesla Works:&amp;amp;nbsp;&amp;lt;/u&amp;gt;Students in every major come up with exciting project ideas which they do not have enough funding, time, or manpower to complete. Tesla Works exists to help these students explore the concepts that fascinate them, offering practical help and financial resources to pursue projects that might otherwise be out of reach. The organization is very open and fluid. Students can particpate in any project they choose and are also free to start new ones. Noteable projects include the UMN College of Science &amp;amp; Engineering Light Show, a huge choreographied dipslay of lights and music, and an ongoing effort to create an animatronic bust of University of Minnesota President Eric Kaler.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Design U:&amp;lt;/u&amp;gt;&amp;amp;nbsp;A product design consulting group that partners with local companies and provides services in areas of Research + Strategy, Digital Design, and Prototyping. The group primarily consists of design, engineering, and business students with a variety of skill levels. The mission of the group is to provide students with hands on, real world design challenges. Notable companies partnered with are Planned Parenthood, Bizzy Coffee, and Sezzle.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Technology Commercialization =&lt;br /&gt;
&lt;br /&gt;
The U of M is among the top research institutions in the nation and is a powerful economic engine for the state, creating $8.6 billion in total economic impact annually.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
University scientists often share their data and materials with business partners and other researchers via material transfer and un-funded research agreements. Even more engaging is the school's industry-sponsored research. Administered by the Office for Technology Commercialization (see below), the program is called the Minnesota Innovation Partnership (MN-IP). This new, unique approach to handling intellectual property has been commended nation-wide, including in a blog post by the White House.&lt;br /&gt;
&lt;br /&gt;
For existing patents, there is the ''Try &amp;amp; Buy'' program. This allows companies to take available technologies for a “test run” or use them fee-free (if qualified) to test the viability of the innovation for their company. Should the technology prove viable, the company pays the typical fees. The University was one of the first to prelist these royalty rates and Minnesota companies get a 1% discount.&lt;br /&gt;
&lt;br /&gt;
Companies can also do ''Sponsored Research''. Firms highlight what they want studied and can then utilize University resources to conduct their research. Upfront costs are 15,000 or 15% of the research expenditure. A 1% royalty rate is paid out for all resulting revenues.&lt;br /&gt;
&lt;br /&gt;
== The Office for Technology Commercialization&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;The Office for Technology Commercialization (OTC) was founded to get the technologies resulting from research into the hands of the public. &amp;lt;/span&amp;gt;They&amp;amp;nbsp;&amp;lt;/span&amp;gt;oversee all aspects of technology commercialization at the University, bridging the gap between the lab and the marketplace to connect faculty with companies to achieve results. Each stakeholder has specific needs. To best respond to those needs, the OTC is organized into industry groups, ensuring the right knowledge and experience.&lt;br /&gt;
&lt;br /&gt;
In addition to overseeing research and licensing agreements, the OTC also administers the &amp;lt;u&amp;gt;Venture Center (VC)&amp;lt;/u&amp;gt;''.&amp;amp;nbsp;''The VC works with researchers, entrepreneurs, and investors to create companies based on University research. All University-owned Intellectual Property is assessed for compelling disruptive and return potential. Those deemed to have adequate potential are moved into a pipeline. The VC has the capability to help develop a business plan, recruit management, and facilitate the formation of a new, independent company with licensing agreements. In 2013 alone, the U of M spun-off 15 startups, on par with Stanford &amp;amp; MIT.&lt;br /&gt;
&lt;br /&gt;
= Landscape Canvas =&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/0B9fjAcExTxNoSWdtYUZ5MlFxbWc Fall 2017 Landscape Canvas]&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities Student Priorities|University_of_Minnesota_-_Twin_Cities_Student_Priorities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
*Lucas Abbott&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:Roohikatarya Roohi Katarya]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Stephen_Mylabathula Stephen Mylabathula]&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:MaiaPeterson Maia Peterson]&lt;br /&gt;
&lt;br /&gt;
[[Category:Universities]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54654</id>
		<title>School:University of Minnesota - Twin Cities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54654"/>
		<updated>2017-09-22T17:45:20Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;is a public research university located in Minneapolis and St. Paul, MN. It is the oldest and largest campus within the University of Minnesota System and has the sixth-largest main campus student body i&amp;lt;/span&amp;gt;n the United States, with 48,770 students in 2016-2017, and is broadly organized into 19 colleges and schools.&lt;br /&gt;
&lt;br /&gt;
= Student Innovation &amp;amp; Entrepreneurship&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Entrepreneurship Centers&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;The &amp;lt;u&amp;gt;Holmes Center for Entrepreneurship&amp;lt;/u&amp;gt; is the deparment home of the Entrepreneurship Major and Minor. It houses a faculty-led, student-driven, business hatchery and hosts/sponsors numerous clubs, events, and programs within the Carlson School of Management. &amp;lt;/span&amp;gt;It has supported the development of dozens of student start-ups in the last few years.&lt;br /&gt;
&lt;br /&gt;
== Courses&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Science &amp;amp; Engineering:&amp;lt;/u&amp;gt; The University of Minnesota is home to some of the most profound science and engineering research professors in the country and the vast majority incorperate opportunities for student research into upper-level and graduate-level engineering and science coursework. Although these may not have a direct relation to entrepreneurship, they foster an innovative mindset amongst the students that participate, and this may eventually lead to entrepreneurial or intrepreneurial ventures in the future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Entrepreneurial Management:&amp;lt;/u&amp;gt; While the Carlson School of Management is largely focused on preparing students to work in corporate environments, many successful start-ups have come out of the program. In turn, the school has invested in a centralized Entrepreneurship curriculum that exposes students to innovation and entrepreneurship (I&amp;amp;E) thinking in addition to their traditional business-related courswork. This curriculum covers the breadth of I&amp;amp;E theory with an emphasis on applicability in the upper level classes. The capstone course, ''Entrepreneurship In Action'', provides students with capital to test and start their own venture. At the end of the course, students pitch their fledgling businesses to community investors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Management of Technology: &amp;lt;/u&amp;gt;The Technological Leadership Institute at the University of Minnesota has developed both a graduate program, and an undergraduate minor program called MOT or Management of Technology. This course curriculum focus on the escence of entrepreneurship in vastly technical industries, and the managerial skills needed to bring an invention to market. Coursework such as Financial Management for Technology-Based Organizations, Developing New Technology-Products, and Technology Foresight and Forecasting put a highly technical spin on the classic business and entrepreneurship couses offered throught the Carlson School of Management.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Toy Product Design:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The Product Design department at the University of Minnesota holds an intro to product design class open to all majors and years. The course is sponsored by an external company; in teams of 5-6, students are given a prompt to ideate, design, and create a fully functioning prototype. This course allows students to develop a variety of skills including design thinking, graphic design, teamwork, shop skills, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Social Applied Entrepreneurship (ACARA):&amp;amp;nbsp; &amp;lt;/u&amp;gt;As Minnesota's sole Land-grant University, the University of Minnesota is called to focus resources toward the solving some of society's pressing problems. ACARA is a unique way to create venture solutions for these issues both in the US and abroad. Housed in the Institute for the Environment, the program is structured around a full series of classes accross a variety of subjects including science, business, and design. The program's objective is to develop solutions that are innovative, scalable, and impactful. The work of students culminates in at the ACARA Challenge, where the most promising venture solutions compete for recongnition and support to carry their venture forward.&lt;br /&gt;
&lt;br /&gt;
== Competitions&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;BizPitch&amp;lt;/u&amp;gt;: Each Spring, the Holmes Center for Entrepreneurship hosts a business pitch competition for the most promising University of Minnesota's student ideas. In 2014, over 60 students applied with business concepts ranging from local hops farms to customizable refrigerator magnets. They are first tested through a lengthly application process, and then tried with a 90 second business pitch in front of an auditorium filled with local attourneys, businessmen, potential investors, and other aspiring students. The winner recieves a $1000 check from the Holmes Center for Entrepreneurship to help with startup-funding, as well as networking connections from across the state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Launch Pad&amp;lt;/u&amp;gt;: Recently started by the University of Minnesota Co-Lab idea incubator, Launch Pad is a forum through which students pitch their business ideas to a more focused and&amp;amp;nbsp; specialized group of panelists from the University and beyond. Modeled after the show Shark Tank, events are held on the first and third friday of each month. Each show has two student ventures. Each is given 6 minutes to disucss their business and their obstacles. Pitches are followed by a respective 20 minutes of constructive conversation. The audience is welcome to approach the presenters afterward with additional opportunities and resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Campus Innovation Contest&amp;lt;/u&amp;gt;: Sponsored by the University of Minnesota Co-Lab idea incubator, these contests are an opportunity to source student input and ideas to solve pressing issues at the University. The contest started in the Spring of 2014. Security had been a growing issue at the University. The original contest revolved&amp;amp;nbsp; around&amp;amp;nbsp; reducing crime on campus. Leveraging an idea submission and voting platform, students published their ideas. The most highly regarded solutions presented at a showcase in front of University officials. Winners received prize money and all finalists received services from Co-Lab. Such contests are planned to continue one during each semester. For the fall of 2014, the contest is championing Operation Excellence to help the school make its processes more efficient and save money.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Minnesota Cup&amp;lt;/u&amp;gt;: This is Minnesota's largest and most prestigious business plan contest. Over the last 10 years, the Cup has given away more that $1,000,000 to dozens of businesses. In 2014 alone, more than 1,200 applicants competed in 7 catagories, including catagories&amp;amp;nbsp; for social and student ventures. While not exclusively a University function, the Carlson School of Management was one of the founding sponsors and continues to offer its services and resources to applicants. Interestingly enough, 37% of all applicants had an University of Minnesota affiliation. Since it's founding, Cup finalists have went on to raise more than $160 million in capital and a handful have been acquired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hackathon&amp;lt;/u&amp;gt;: The University of Minnesota has a thriving Computer Science and Computer Engineering community, and with that come student, as well as faculty and 3rd party, organized hackathons. These events take place most commonly over the weekends in the winter months, and focus on bringing an innovative or entrepreneurial atmosphere to a very technical study. Participants are presented with a real-world problem that can be solved through unique software developements. One such example is the University's 'Visualizing Neighborhoods' hackathon through the Center for Urban and Regional Affairs. The 'hackers' worked on developing software that would more effectively monitor and optimize urban bus routes for inner-city primary and secondary schools. The resulting software was implemented and is in use in Minneapolis today.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10,000 Makes:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The University hosts a two day makeathon that invites students from all disciplines to participate. Students are given a challenge in the beginning of the event and are led through the design thinking process to ideate, design, and prototype a solution. At the end of the second day, teams present and demonstrate their process and final solution to judges (faculty representatives across the university) who select the top solution based on creativity, prototype execution, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt;Innovation and Maker Spaces&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DigiFabLab:&amp;lt;/u&amp;gt; Within the College of Design's Rapson Hall lies the state-of-the-art prototyping facility which carries the lengthly name 'The Digital Fabrication Laboratory,' shortened to DigiFabLab by it's unique flavor of staff and students. It is a makerspace available only to academic-based projects to which College of Design students have priority. It contains two Stratasys industrial-grade 3D printers, as well as self-serve laser-cutting machines and CNC laithes. It is staffed during regular office hours by a talented full-time technitian. It's main purpose is to assist design students with any design projects that they may come across in their coursework.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rapson Hall:&amp;lt;/u&amp;gt; Second only to the design lab and workshops that lie within it, one of the most vibrant innovation communities at the University of Minnesota exists in the College of Design's Rapson Hall. On any given day, anywhere from a dozen to a hundred bustling design students can be found in it's main atrium. They use the vast space as a staging area for design projects of all shapes and sizes. The hall is often outfitted for presentations or design shows in which students present their capstone projects, and innovative group collaboration is the norm. However, when it comes to student I&amp;amp;E, Rapson Hall lacks the atmosphere of industry applicability as most of the projects are course specific, and not necessarily related to problems found in the real world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Co-Lab&amp;lt;/u&amp;gt;: A student-led idea incubator founded last year through the Entrepreneurship Program's ''Enrepreneurship In Action'' capstone. Co-Lab has a dedicated staff of student Fellows who provide services ranging from website design, to graphics, to strategy, and accounting. In addition to helping students develop, start, and scale projects/businesses, Co-Lab sponsors numerous events, such as the Launch Pad and the Campus Innovation Contests,&amp;amp;nbsp; to promote innovative thinking amongst students.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Anderson Lab:&amp;lt;/u&amp;gt;&amp;amp;nbsp;A maker space located in College of Science and Engineering's Keller Hall. This space instills collaboration among students; it consists of a small workshop space including 3D printers, a CNC router, a laser cutter, and a lathe. Some maker events are hosted here, such as 10,000 Makes.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Student Group&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Entrepreneurship Club:&amp;lt;/u&amp;gt;&amp;amp;nbsp;Run by students for students, this program brings in two successful entrepreneurs each week to discuss their venture(s), the obstacles they've faced, and the strategies they've used to overcome them. Attendees range from students with a preliminary interest in starting thier own business to those in higher level innovation courses looking to learn more about best practices and get inspired. Each year culminates in a CEO Dinner, where club members and a variety of community figures come together to hear the store of one high caliber speaker at a professional banquet. Past speakers have included&amp;amp;nbsp;&amp;amp;nbsp;Steve Schussler, the founder of Rainforest Cafe.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tesla Works:&amp;amp;nbsp;&amp;lt;/u&amp;gt;Students in every major come up with exciting project ideas which they do not have enough funding, time, or manpower to complete. Tesla Works exists to help these students explore the concepts that fascinate them, offering practical help and financial resources to pursue projects that might otherwise be out of reach. The organization is very open and fluid. Students can particpate in any project they choose and are also free to start new ones. Noteable projects include the UMN College of Science &amp;amp; Engineering Light Show, a huge choreographied dipslay of lights and music, and an ongoing effort to create an animatronic bust of University of Minnesota President Eric Kaler.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Design U:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Technology Commercialization =&lt;br /&gt;
&lt;br /&gt;
The U of M is among the top research institutions in the nation and is a powerful economic engine for the state, creating $8.6 billion in total economic impact annually.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
University scientists often share their data and materials with business partners and other researchers via material transfer and un-funded research agreements. Even more engaging is the school's industry-sponsored research. Administered by the Office for Technology Commercialization (see below), the program is called the Minnesota Innovation Partnership (MN-IP). This new, unique approach to handling intellectual property has been commended nation-wide, including in a blog post by the White House.&lt;br /&gt;
&lt;br /&gt;
For existing patents, there is the ''Try &amp;amp; Buy'' program. This allows companies to take available technologies for a “test run” or use them fee-free (if qualified) to test the viability of the innovation for their company. Should the technology prove viable, the company pays the typical fees. The University was one of the first to prelist these royalty rates and Minnesota companies get a 1% discount.&lt;br /&gt;
&lt;br /&gt;
Companies can also do ''Sponsored Research''. Firms highlight what they want studied and can then utilize University resources to conduct their research. Upfront costs are 15,000 or 15% of the research expenditure. A 1% royalty rate is paid out for all resulting revenues.&lt;br /&gt;
&lt;br /&gt;
== The Office for Technology Commercialization&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;The Office for Technology Commercialization (OTC) was founded to get the technologies resulting from research into the hands of the public. &amp;lt;/span&amp;gt;They&amp;amp;nbsp;&amp;lt;/span&amp;gt;oversee all aspects of technology commercialization at the University, bridging the gap between the lab and the marketplace to connect faculty with companies to achieve results. Each stakeholder has specific needs. To best respond to those needs, the OTC is organized into industry groups, ensuring the right knowledge and experience.&lt;br /&gt;
&lt;br /&gt;
In addition to overseeing research and licensing agreements, the OTC also administers the &amp;lt;u&amp;gt;Venture Center (VC)&amp;lt;/u&amp;gt;''.&amp;amp;nbsp;''The VC works with researchers, entrepreneurs, and investors to create companies based on University research. All University-owned Intellectual Property is assessed for compelling disruptive and return potential. Those deemed to have adequate potential are moved into a pipeline. The VC has the capability to help develop a business plan, recruit management, and facilitate the formation of a new, independent company with licensing agreements. In 2013 alone, the U of M spun-off 15 startups, on par with Stanford &amp;amp; MIT.&lt;br /&gt;
&lt;br /&gt;
= Landscape Canvas =&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/0B9fjAcExTxNoSWdtYUZ5MlFxbWc Fall 2017 Landscape Canvas]&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities Student Priorities|University_of_Minnesota_-_Twin_Cities_Student_Priorities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
*Lucas Abbott&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:Roohikatarya Roohi Katarya]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Stephen_Mylabathula Stephen Mylabathula]&lt;br /&gt;
*[http://universityinnovation.org/wiki/User:MaiaPeterson Maia Peterson]&lt;br /&gt;
&lt;br /&gt;
[[Category:Universities]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54651</id>
		<title>School:University of Minnesota - Twin Cities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54651"/>
		<updated>2017-09-22T17:41:01Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;is a public research university located in Minneapolis and St. Paul, MN. It is the oldest and largest campus within the University of Minnesota System and has the sixth-largest main campus student body i&amp;lt;/span&amp;gt;n the United States, with 48,770 students in 2016-2017, and is broadly organized into 19 colleges and schools.&lt;br /&gt;
&lt;br /&gt;
= Student Innovation &amp;amp; Entrepreneurship&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Entrepreneurship Centers&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;The &amp;lt;u&amp;gt;Holmes Center for Entrepreneurship&amp;lt;/u&amp;gt; is the deparment home of the Entrepreneurship Major and Minor. It houses a faculty-led, student-driven, business hatchery and hosts/sponsors numerous clubs, events, and programs within the Carlson School of Management. &amp;lt;/span&amp;gt;It has supported the development of dozens of student start-ups in the last few years.&lt;br /&gt;
&lt;br /&gt;
== Courses&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Science &amp;amp; Engineering:&amp;lt;/u&amp;gt; The University of Minnesota is home to some of the most profound science and engineering research professors in the country and the vast majority incorperate opportunities for student research into upper-level and graduate-level engineering and science coursework. Although these may not have a direct relation to entrepreneurship, they foster an innovative mindset amongst the students that participate, and this may eventually lead to entrepreneurial or intrepreneurial ventures in the future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Entrepreneurial Management:&amp;lt;/u&amp;gt; While the Carlson School of Management is largely focused on preparing students to work in corporate environments, many successful start-ups have come out of the program. In turn, the school has invested in a centralized Entrepreneurship curriculum that exposes students to innovation and entrepreneurship (I&amp;amp;E) thinking in addition to their traditional business-related courswork. This curriculum covers the breadth of I&amp;amp;E theory with an emphasis on applicability in the upper level classes. The capstone course, ''Entrepreneurship In Action'', provides students with capital to test and start their own venture. At the end of the course, students pitch their fledgling businesses to community investors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Management of Technology: &amp;lt;/u&amp;gt;The Technological Leadership Institute at the University of Minnesota has developed both a graduate program, and an undergraduate minor program called MOT or Management of Technology. This course curriculum focus on the escence of entrepreneurship in vastly technical industries, and the managerial skills needed to bring an invention to market. Coursework such as Financial Management for Technology-Based Organizations, Developing New Technology-Products, and Technology Foresight and Forecasting put a highly technical spin on the classic business and entrepreneurship couses offered throught the Carlson School of Management.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Toy Product Design:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The Product Design department at the University of Minnesota holds an intro to product design class open to all majors and years. The course is sponsored by an external company; in teams of 5-6, students are given a prompt to ideate, design, and create a fully functioning prototype. This course allows students to develop a variety of skills including design thinking, graphic design, teamwork, shop skills, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Social Applied Entrepreneurship (ACARA):&amp;amp;nbsp; &amp;lt;/u&amp;gt;As Minnesota's sole Land-grant University, the University of Minnesota is called to focus resources toward the solving some of society's pressing problems. ACARA is a unique way to create venture solutions for these issues both in the US and abroad. Housed in the Institute for the Environment, the program is structured around a full series of classes accross a variety of subjects including science, business, and design. The program's objective is to develop solutions that are innovative, scalable, and impactful. The work of students culminates in at the ACARA Challenge, where the most promising venture solutions compete for recongnition and support to carry their venture forward.&lt;br /&gt;
&lt;br /&gt;
== Competitions&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;BizPitch&amp;lt;/u&amp;gt;: Each Spring, the Holmes Center for Entrepreneurship hosts a business pitch competition for the most promising University of Minnesota's student ideas. In 2014, over 60 students applied with business concepts ranging from local hops farms to customizable refrigerator magnets. They are first tested through a lengthly application process, and then tried with a 90 second business pitch in front of an auditorium filled with local attourneys, businessmen, potential investors, and other aspiring students. The winner recieves a $1000 check from the Holmes Center for Entrepreneurship to help with startup-funding, as well as networking connections from across the state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Launch Pad&amp;lt;/u&amp;gt;: Recently started by the University of Minnesota Co-Lab idea incubator, Launch Pad is a forum through which students pitch their business ideas to a more focused and&amp;amp;nbsp; specialized group of panelists from the University and beyond. Modeled after the show Shark Tank, events are held on the first and third friday of each month. Each show has two student ventures. Each is given 6 minutes to disucss their business and their obstacles. Pitches are followed by a respective 20 minutes of constructive conversation. The audience is welcome to approach the presenters afterward with additional opportunities and resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Campus Innovation Contest&amp;lt;/u&amp;gt;: Sponsored by the University of Minnesota Co-Lab idea incubator, these contests are an opportunity to source student input and ideas to solve pressing issues at the University. The contest started in the Spring of 2014. Security had been a growing issue at the University. The original contest revolved&amp;amp;nbsp; around&amp;amp;nbsp; reducing crime on campus. Leveraging an idea submission and voting platform, students published their ideas. The most highly regarded solutions presented at a showcase in front of University officials. Winners received prize money and all finalists received services from Co-Lab. Such contests are planned to continue one during each semester. For the fall of 2014, the contest is championing Operation Excellence to help the school make its processes more efficient and save money.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Minnesota Cup&amp;lt;/u&amp;gt;: This is Minnesota's largest and most prestigious business plan contest. Over the last 10 years, the Cup has given away more that $1,000,000 to dozens of businesses. In 2014 alone, more than 1,200 applicants competed in 7 catagories, including catagories&amp;amp;nbsp; for social and student ventures. While not exclusively a University function, the Carlson School of Management was one of the founding sponsors and continues to offer its services and resources to applicants. Interestingly enough, 37% of all applicants had an University of Minnesota affiliation. Since it's founding, Cup finalists have went on to raise more than $160 million in capital and a handful have been acquired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hackathon&amp;lt;/u&amp;gt;: The University of Minnesota has a thriving Computer Science and Computer Engineering community, and with that come student, as well as faculty and 3rd party, organized hackathons. These events take place most commonly over the weekends in the winter months, and focus on bringing an innovative or entrepreneurial atmosphere to a very technical study. Participants are presented with a real-world problem that can be solved through unique software developements. One such example is the University's 'Visualizing Neighborhoods' hackathon through the Center for Urban and Regional Affairs. The 'hackers' worked on developing software that would more effectively monitor and optimize urban bus routes for inner-city primary and secondary schools. The resulting software was implemented and is in use in Minneapolis today.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10,000 Makes:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The University hosts a two day makeathon that invites students from all disciplines to participate. Students are given a challenge in the beginning of the event and are led through the design thinking process to ideate, design, and prototype a solution. At the end of the second day, teams present and demonstrate their process and final solution to judges (faculty representatives across the university) who select the top solution based on creativity, prototype execution, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt;Innovation and Maker Spaces&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DigiFabLab:&amp;lt;/u&amp;gt; Within the College of Design's Rapson Hall lies the state-of-the-art prototyping facility which carries the lengthly name 'The Digital Fabrication Laboratory,' shortened to DigiFabLab by it's unique flavor of staff and students. It is a makerspace available only to academic-based projects to which College of Design students have priority. It contains two Stratasys industrial-grade 3D printers, as well as self-serve laser-cutting machines and CNC laithes. It is staffed during regular office hours by a talented full-time technitian. It's main purpose is to assist design students with any design projects that they may come across in their coursework.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rapson Hall:&amp;lt;/u&amp;gt; Second only to the design lab and workshops that lie within it, one of the most vibrant innovation communities at the University of Minnesota exists in the College of Design's Rapson Hall. On any given day, anywhere from a dozen to a hundred bustling design students can be found in it's main atrium. They use the vast space as a staging area for design projects of all shapes and sizes. The hall is often outfitted for presentations or design shows in which students present their capstone projects, and innovative group collaboration is the norm. However, when it comes to student I&amp;amp;E, Rapson Hall lacks the atmosphere of industry applicability as most of the projects are course specific, and not necessarily related to problems found in the real world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Co-Lab&amp;lt;/u&amp;gt;: A student-led idea incubator founded last year through the Entrepreneurship Program's ''Enrepreneurship In Action'' capstone. Co-Lab has a dedicated staff of student Fellows who provide services ranging from website design, to graphics, to strategy, and accounting. In addition to helping students develop, start, and scale projects/businesses, Co-Lab sponsors numerous events, such as the Launch Pad and the Campus Innovation Contests,&amp;amp;nbsp; to promote innovative thinking amongst students.&lt;br /&gt;
&lt;br /&gt;
== Student Group&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Entrepreneurship Club:&amp;lt;/u&amp;gt;&amp;amp;nbsp;Run by students for students, this program brings in two successful entrepreneurs each week to discuss their venture(s), the obstacles they've faced, and the strategies they've used to overcome them. Attendees range from students with a preliminary interest in starting thier own business to those in higher level innovation courses looking to learn more about best practices and get inspired. Each year culminates in a CEO Dinner, where club members and a variety of community figures come together to hear the store of one high caliber speaker at a professional banquet. Past speakers have included&amp;amp;nbsp;&amp;amp;nbsp;Steve Schussler, the founder of Rainforest Cafe.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tesla Works:&amp;amp;nbsp;&amp;lt;/u&amp;gt;Students in every major come up with exciting project ideas which they do not have enough funding, time, or manpower to complete. Tesla Works exists to help these students explore the concepts that fascinate them, offering practical help and financial resources to pursue projects that might otherwise be out of reach. The organization is very open and fluid. Students can particpate in any project they choose and are also free to start new ones. Noteable projects include the UMN College of Science &amp;amp; Engineering Light Show, a huge choreographied dipslay of lights and music, and an ongoing effort to create an animatronic bust of University of Minnesota President Eric Kaler.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Design U:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Technology Commercialization =&lt;br /&gt;
&lt;br /&gt;
The U of M is among the top research institutions in the nation and is a powerful economic engine for the state, creating $8.6 billion in total economic impact annually.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
University scientists often share their data and materials with business partners and other researchers via material transfer and un-funded research agreements. Even more engaging is the school's industry-sponsored research. Administered by the Office for Technology Commercialization (see below), the program is called the Minnesota Innovation Partnership (MN-IP). This new, unique approach to handling intellectual property has been commended nation-wide, including in a blog post by the White House.&lt;br /&gt;
&lt;br /&gt;
For existing patents, there is the ''Try &amp;amp; Buy'' program. This allows companies to take available technologies for a “test run” or use them fee-free (if qualified) to test the viability of the innovation for their company. Should the technology prove viable, the company pays the typical fees. The University was one of the first to prelist these royalty rates and Minnesota companies get a 1% discount.&lt;br /&gt;
&lt;br /&gt;
Companies can also do ''Sponsored Research''. Firms highlight what they want studied and can then utilize University resources to conduct their research. Upfront costs are 15,000 or 15% of the research expenditure. A 1% royalty rate is paid out for all resulting revenues.&lt;br /&gt;
&lt;br /&gt;
== The Office for Technology Commercialization&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;The Office for Technology Commercialization (OTC) was founded to get the technologies resulting from research into the hands of the public. &amp;lt;/span&amp;gt;They&amp;amp;nbsp;&amp;lt;/span&amp;gt;oversee all aspects of technology commercialization at the University, bridging the gap between the lab and the marketplace to connect faculty with companies to achieve results. Each stakeholder has specific needs. To best respond to those needs, the OTC is organized into industry groups, ensuring the right knowledge and experience.&lt;br /&gt;
&lt;br /&gt;
In addition to overseeing research and licensing agreements, the OTC also administers the &amp;lt;u&amp;gt;Venture Center (VC)&amp;lt;/u&amp;gt;''.&amp;amp;nbsp;''The VC works with researchers, entrepreneurs, and investors to create companies based on University research. All University-owned Intellectual Property is assessed for compelling disruptive and return potential. Those deemed to have adequate potential are moved into a pipeline. The VC has the capability to help develop a business plan, recruit management, and facilitate the formation of a new, independent company with licensing agreements. In 2013 alone, the U of M spun-off 15 startups, on par with Stanford &amp;amp; MIT.&lt;br /&gt;
&lt;br /&gt;
= Landscape Canvas =&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/0/folders/0B9GRsz4i6ggaaWxWNWhsQ0FxMkU Fall 2015 Landscape Canvas]&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities Student Priorities|University_of_Minnesota_-_Twin_Cities_Student_Priorities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
[[Category:Universities]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54650</id>
		<title>School:University of Minnesota - Twin Cities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54650"/>
		<updated>2017-09-22T17:36:26Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;is a public research university located in Minneapolis and St. Paul, MN. It is the oldest and largest campus within the University of Minnesota System and has the sixth-largest main campus student body i&amp;lt;/span&amp;gt;n the United States, with 48,770 students in 2016-2017, and is broadly organized into 19 colleges and schools.&lt;br /&gt;
&lt;br /&gt;
= Student Innovation &amp;amp; Entrepreneurship&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Entrepreneurship Centers&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;The &amp;lt;u&amp;gt;Holmes Center for Entrepreneurship&amp;lt;/u&amp;gt; is the deparment home of the Entrepreneurship Major and Minor. It houses a faculty-led, student-driven, business hatchery and hosts/sponsors numerous clubs, events, and programs within the Carlson School of Management. &amp;lt;/span&amp;gt;It has supported the development of dozens of student start-ups in the last few years.&lt;br /&gt;
&lt;br /&gt;
== Courses&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Science &amp;amp; Engineering:&amp;lt;/u&amp;gt; The University of Minnesota is home to some of the most profound science and engineering research professors in the country and the vast majority incorperate opportunities for student research into upper-level and graduate-level engineering and science coursework. Although these may not have a direct relation to entrepreneurship, they foster an innovative mindset amongst the students that participate, and this may eventually lead to entrepreneurial or intrepreneurial ventures in the future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Entrepreneurial Management:&amp;lt;/u&amp;gt; While the Carlson School of Management is largely focused on preparing students to work in corporate environments, many successful start-ups have come out of the program. In turn, the school has invested in a centralized Entrepreneurship curriculum that exposes students to innovation and entrepreneurship (I&amp;amp;E) thinking in addition to their traditional business-related courswork. This curriculum covers the breadth of I&amp;amp;E theory with an emphasis on applicability in the upper level classes. The capstone course, ''Entrepreneurship In Action'', provides students with capital to test and start their own venture. At the end of the course, students pitch their fledgling businesses to community investors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Management of Technology: &amp;lt;/u&amp;gt;The Technological Leadership Institute at the University of Minnesota has developed both a graduate program, and an undergraduate minor program called MOT or Management of Technology. This course curriculum focus on the escence of entrepreneurship in vastly technical industries, and the managerial skills needed to bring an invention to market. Coursework such as Financial Management for Technology-Based Organizations, Developing New Technology-Products, and Technology Foresight and Forecasting put a highly technical spin on the classic business and entrepreneurship couses offered throught the Carlson School of Management.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Toy Product Design:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The Product Design department at the University of Minnesota holds an intro to product design class open to all majors and years. The course is sponsored by an external company; in teams of 5-6, students are given a prompt to ideate, design, and create a fully functioning prototype. This course allows students to develop a variety of skills including design thinking, graphic design, teamwork, shop skills, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Social Applied Entrepreneurship (ACARA):&amp;amp;nbsp; &amp;lt;/u&amp;gt;As Minnesota's sole Land-grant University, the University of Minnesota is called to focus resources toward the solving some of society's pressing problems. ACARA is a unique way to create venture solutions for these issues both in the US and abroad. Housed in the Institute for the Environment, the program is structured around a full series of classes accross a variety of subjects including science, business, and design. The program's objective is to develop solutions that are innovative, scalable, and impactful. The work of students culminates in at the ACARA Challenge, where the most promising venture solutions compete for recongnition and support to carry their venture forward.&lt;br /&gt;
&lt;br /&gt;
== Competitions&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;BizPitch&amp;lt;/u&amp;gt;: Each Spring, the Holmes Center for Entrepreneurship hosts a business pitch competition for the most promising University of Minnesota's student ideas. In 2014, over 60 students applied with business concepts ranging from local hops farms to customizable refrigerator magnets. They are first tested through a lengthly application process, and then tried with a 90 second business pitch in front of an auditorium filled with local attourneys, businessmen, potential investors, and other aspiring students. The winner recieves a $1000 check from the Holmes Center for Entrepreneurship to help with startup-funding, as well as networking connections from across the state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Launch Pad&amp;lt;/u&amp;gt;: Recently started by the University of Minnesota Co-Lab idea incubator, Launch Pad is a forum through which students pitch their business ideas to a more focused and&amp;amp;nbsp; specialized group of panelists from the University and beyond. Modeled after the show Shark Tank, events are held on the first and third friday of each month. Each show has two student ventures. Each is given 6 minutes to disucss their business and their obstacles. Pitches are followed by a respective 20 minutes of constructive conversation. The audience is welcome to approach the presenters afterward with additional opportunities and resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Campus Innovation Contest&amp;lt;/u&amp;gt;: Sponsored by the University of Minnesota Co-Lab idea incubator, these contests are an opportunity to source student input and ideas to solve pressing issues at the University. The contest started in the Spring of 2014. Security had been a growing issue at the University. The original contest revolved&amp;amp;nbsp; around&amp;amp;nbsp; reducing crime on campus. Leveraging an idea submission and voting platform, students published their ideas. The most highly regarded solutions presented at a showcase in front of University officials. Winners received prize money and all finalists received services from Co-Lab. Such contests are planned to continue one during each semester. For the fall of 2014, the contest is championing Operation Excellence to help the school make its processes more efficient and save money.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Minnesota Cup&amp;lt;/u&amp;gt;: This is Minnesota's largest and most prestigious business plan contest. Over the last 10 years, the Cup has given away more that $1,000,000 to dozens of businesses. In 2014 alone, more than 1,200 applicants competed in 7 catagories, including catagories&amp;amp;nbsp; for social and student ventures. While not exclusively a University function, the Carlson School of Management was one of the founding sponsors and continues to offer its services and resources to applicants. Interestingly enough, 37% of all applicants had an University of Minnesota affiliation. Since it's founding, Cup finalists have went on to raise more than $160 million in capital and a handful have been acquired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hackathon&amp;lt;/u&amp;gt;: The University of Minnesota has a thriving Computer Science and Computer Engineering community, and with that come student, as well as faculty and 3rd party, organized hackathons. These events take place most commonly over the weekends in the winter months, and focus on bringing an innovative or entrepreneurial atmosphere to a very technical study. Participants are presented with a real-world problem that can be solved through unique software developements. One such example is the University's 'Visualizing Neighborhoods' hackathon through the Center for Urban and Regional Affairs. The 'hackers' worked on developing software that would more effectively monitor and optimize urban bus routes for inner-city primary and secondary schools. The resulting software was implemented and is in use in Minneapolis today.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;10,000 Makes:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The University hosts a two day makeathon that invites students from all disciplines to participate. Students are given a challenge in the beginning of the event and are led through the design thinking process to ideate, design, and prototype a solution. At the end of the second day, teams present and demonstrate their process and final solution to judges (faculty representatives across the university) who select the top solution based on creativity, prototype execution, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt;Innovation and Maker Spaces&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DigiFabLab:&amp;lt;/u&amp;gt; Within the College of Design's Rapson Hall lies the state-of-the-art prototyping facility which carries the lengthly name 'The Digital Fabrication Laboratory,' shortened to DigiFabLab by it's unique flavor of staff and students. It is a makerspace available only to academic-based projects to which College of Design students have priority. It contains two Stratasys industrial-grade 3D printers, as well as self-serve laser-cutting machines and CNC laithes. It is staffed during regular office hours by a talented full-time technitian. It's main purpose is to assist design students with any design projects that they may come across in their coursework.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rapson Hall:&amp;lt;/u&amp;gt; Second only to the design lab and workshops that lie within it, one of the most vibrant innovation communities at the University of Minnesota exists in the College of Design's Rapson Hall. On any given day, anywhere from a dozen to a hundred bustling design students can be found in it's main atrium. They use the vast space as a staging area for design projects of all shapes and sizes. The hall is often outfitted for presentations or design shows in which students present their capstone projects, and innovative group collaboration is the norm. However, when it comes to student I&amp;amp;E, Rapson Hall lacks the atmosphere of industry applicability as most of the projects are course specific, and not necessarily related to problems found in the real world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Co-Lab&amp;lt;/u&amp;gt;: A student-led idea incubator founded last year through the Entrepreneurship Program's ''Enrepreneurship In Action'' capstone. Co-Lab has a dedicated staff of student Fellows who provide services ranging from website design, to graphics, to strategy, and accounting. In addition to helping students develop, start, and scale projects/businesses, Co-Lab sponsors numerous events, such as the Launch Pad and the Campus Innovation Contests,&amp;amp;nbsp; to promote innovative thinking amongst students.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Student Group&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Entrepreneurship Club:&amp;lt;/u&amp;gt;&amp;amp;nbsp;Run by students for students, this program brings in two successful entrepreneurs each week to discuss their venture(s), the obstacles they've faced, and the strategies they've used to overcome them. Attendees range from students with a preliminary interest in starting thier own business to those in higher level innovation courses looking to learn more about best practices and get inspired. Each year culminates in a CEO Dinner, where club members and a variety of community figures come together to hear the store of one high caliber speaker at a professional banquet. Past speakers have included&amp;amp;nbsp;&amp;amp;nbsp;Steve Schussler, the founder of Rainforest Cafe.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tesla Works:&amp;amp;nbsp;&amp;lt;/u&amp;gt;Students in every major come up with exciting project ideas which they do not have enough funding, time, or manpower to complete. Tesla Works exists to help these students explore the concepts that fascinate them, offering practical help and financial resources to pursue projects that might otherwise be out of reach. The organization is very open and fluid. Students can particpate in any project they choose and are also free to start new ones. Noteable projects include the UMN College of Science &amp;amp; Engineering Light Show, a huge choreographied dipslay of lights and music, and an ongoing effort to create an animatronic bust of University of Minnesota President Eric Kaler.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Design U:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Technology Commercialization =&lt;br /&gt;
&lt;br /&gt;
The U of M is among the top research institutions in the nation and is a powerful economic engine for the state, creating $8.6 billion in total economic impact annually.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
University scientists often share their data and materials with business partners and other researchers via material transfer and un-funded research agreements. Even more engaging is the school's industry-sponsored research. Administered by the Office for Technology Commercialization (see below), the program is called the Minnesota Innovation Partnership (MN-IP). This new, unique approach to handling intellectual property has been commended nation-wide, including in a blog post by the White House.&lt;br /&gt;
&lt;br /&gt;
For existing patents, there is the ''Try &amp;amp; Buy'' program. This allows companies to take available technologies for a “test run” or use them fee-free (if qualified) to test the viability of the innovation for their company. Should the technology prove viable, the company pays the typical fees. The University was one of the first to prelist these royalty rates and Minnesota companies get a 1% discount.&lt;br /&gt;
&lt;br /&gt;
Companies can also do ''Sponsored Research''. Firms highlight what they want studied and can then utilize University resources to conduct their research. Upfront costs are 15,000 or 15% of the research expenditure. A 1% royalty rate is paid out for all resulting revenues.&lt;br /&gt;
&lt;br /&gt;
== The Office for Technology Commercialization&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;The Office for Technology Commercialization (OTC) was founded to get the technologies resulting from research into the hands of the public. &amp;lt;/span&amp;gt;They&amp;amp;nbsp;&amp;lt;/span&amp;gt;oversee all aspects of technology commercialization at the University, bridging the gap between the lab and the marketplace to connect faculty with companies to achieve results. Each stakeholder has specific needs. To best respond to those needs, the OTC is organized into industry groups, ensuring the right knowledge and experience.&lt;br /&gt;
&lt;br /&gt;
In addition to overseeing research and licensing agreements, the OTC also administers the &amp;lt;u&amp;gt;Venture Center (VC)&amp;lt;/u&amp;gt;''.&amp;amp;nbsp;''The VC works with researchers, entrepreneurs, and investors to create companies based on University research. All University-owned Intellectual Property is assessed for compelling disruptive and return potential. Those deemed to have adequate potential are moved into a pipeline. The VC has the capability to help develop a business plan, recruit management, and facilitate the formation of a new, independent company with licensing agreements. In 2013 alone, the U of M spun-off 15 startups, on par with Stanford &amp;amp; MIT.&lt;br /&gt;
&lt;br /&gt;
= Landscape Canvas =&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/0/folders/0B9GRsz4i6ggaaWxWNWhsQ0FxMkU Fall 2015 Landscape Canvas]&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities Student Priorities|University_of_Minnesota_-_Twin_Cities_Student_Priorities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
[[Category:Universities]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54646</id>
		<title>School:University of Minnesota - Twin Cities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54646"/>
		<updated>2017-09-22T17:32:31Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;is a public research university located in Minneapolis and St. Paul, MN. It is the oldest and largest campus within the University of Minnesota System and has the sixth-largest main campus student body i&amp;lt;/span&amp;gt;n the United States, with 48,770 students in 2016-2017, and is broadly organized into 19 colleges and schools.&lt;br /&gt;
&lt;br /&gt;
= Student Innovation &amp;amp; Entrepreneurship&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Entrepreneurship Centers&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;The &amp;lt;u&amp;gt;Holmes Center for Entrepreneurship&amp;lt;/u&amp;gt; is the deparment home of the Entrepreneurship Major and Minor. It houses a faculty-led, student-driven, business hatchery and hosts/sponsors numerous clubs, events, and programs within the Carlson School of Management. &amp;lt;/span&amp;gt;It has supported the development of dozens of student start-ups in the last few years.&lt;br /&gt;
&lt;br /&gt;
== Courses&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Science &amp;amp; Engineering:&amp;lt;/u&amp;gt; The University of Minnesota is home to some of the most profound science and engineering research professors in the country and the vast majority incorperate opportunities for student research into upper-level and graduate-level engineering and science coursework. Although these may not have a direct relation to entrepreneurship, they foster an innovative mindset amongst the students that participate, and this may eventually lead to entrepreneurial or intrepreneurial ventures in the future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Entrepreneurial Management:&amp;lt;/u&amp;gt; While the Carlson School of Management is largely focused on preparing students to work in corporate environments, many successful start-ups have come out of the program. In turn, the school has invested in a centralized Entrepreneurship curriculum that exposes students to innovation and entrepreneurship (I&amp;amp;E) thinking in addition to their traditional business-related courswork. This curriculum covers the breadth of I&amp;amp;E theory with an emphasis on applicability in the upper level classes. The capstone course, ''Entrepreneurship In Action'', provides students with capital to test and start their own venture. At the end of the course, students pitch their fledgling businesses to community investors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Management of Technology: &amp;lt;/u&amp;gt;The Technological Leadership Institute at the University of Minnesota has developed both a graduate program, and an undergraduate minor program called MOT or Management of Technology. This course curriculum focus on the escence of entrepreneurship in vastly technical industries, and the managerial skills needed to bring an invention to market. Coursework such as Financial Management for Technology-Based Organizations, Developing New Technology-Products, and Technology Foresight and Forecasting put a highly technical spin on the classic business and entrepreneurship couses offered throught the Carlson School of Management.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Toy Product Design:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The Product Design department at the University of Minnesota holds an intro to product design class open to all majors and years. The course is sponsored by an external company; in teams of 5-6, students are given a prompt to ideate, design, and create a fully functioning prototype. This course allows students to develop a variety of skills including design thinking, graphic design, teamwork, shop skills, and presentation.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Social Applied Entrepreneurship (ACARA):&amp;amp;nbsp; &amp;lt;/u&amp;gt;As Minnesota's sole Land-grant University, the University of Minnesota is called to focus resources toward the solving some of society's pressing problems. ACARA is a unique way to create venture solutions for these issues both in the US and abroad. Housed in the Institute for the Environment, the program is structured around a full series of classes accross a variety of subjects including science, business, and design. The program's objective is to develop solutions that are innovative, scalable, and impactful. The work of students culminates in at the ACARA Challenge, where the most promising venture solutions compete for recongnition and support to carry their venture forward.&lt;br /&gt;
&lt;br /&gt;
== Competitions&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;BizPitch&amp;lt;/u&amp;gt;: Each Spring, the Holmes Center for Entrepreneurship hosts a business pitch competition for the most promising University of Minnesota's student ideas. In 2014, over 60 students applied with business concepts ranging from local hops farms to customizable refrigerator magnets. They are first tested through a lengthly application process, and then tried with a 90 second business pitch in front of an auditorium filled with local attourneys, businessmen, potential investors, and other aspiring students. The winner recieves a $1000 check from the Holmes Center for Entrepreneurship to help with startup-funding, as well as networking connections from across the state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Launch Pad&amp;lt;/u&amp;gt;: Recently started by the University of Minnesota Co-Lab idea incubator, Launch Pad is a forum through which students pitch their business ideas to a more focused and&amp;amp;nbsp; specialized group of panelists from the University and beyond. Modeled after the show Shark Tank, events are held on the first and third friday of each month. Each show has two student ventures. Each is given 6 minutes to disucss their business and their obstacles. Pitches are followed by a respective 20 minutes of constructive conversation. The audience is welcome to approach the presenters afterward with additional opportunities and resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Campus Innovation Contest&amp;lt;/u&amp;gt;: Sponsored by the University of Minnesota Co-Lab idea incubator, these contests are an opportunity to source student input and ideas to solve pressing issues at the University. The contest started in the Spring of 2014. Security had been a growing issue at the University. The original contest revolved&amp;amp;nbsp; around&amp;amp;nbsp; reducing crime on campus. Leveraging an idea submission and voting platform, students published their ideas. The most highly regarded solutions presented at a showcase in front of University officials. Winners received prize money and all finalists received services from Co-Lab. Such contests are planned to continue one during each semester. For the fall of 2014, the contest is championing Operation Excellence to help the school make its processes more efficient and save money.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Minnesota Cup&amp;lt;/u&amp;gt;: This is Minnesota's largest and most prestigious business plan contest. Over the last 10 years, the Cup has given away more that $1,000,000 to dozens of businesses. In 2014 alone, more than 1,200 applicants competed in 7 catagories, including catagories&amp;amp;nbsp; for social and student ventures. While not exclusively a University function, the Carlson School of Management was one of the founding sponsors and continues to offer its services and resources to applicants. Interestingly enough, 37% of all applicants had an University of Minnesota affiliation. Since it's founding, Cup finalists have went on to raise more than $160 million in capital and a handful have been acquired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hackathon&amp;lt;/u&amp;gt;: The University of Minnesota has a thriving Computer Science and Computer Engineering community, and with that come student, as well as faculty and 3rd party, organized hackathons. These events take place most commonly over the weekends in the winter months, and focus on bringing an innovative or entrepreneurial atmosphere to a very technical study. Participants are presented with a real-world problem that can be solved through unique software developements. One such example is the University's 'Visualizing Neighborhoods' hackathon through the Center for Urban and Regional Affairs. The 'hackers' worked on developing software that would more effectively monitor and optimize urban bus routes for inner-city primary and secondary schools. The resulting software was implemented and is in use in Minneapolis today.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;br/&amp;gt;Innovation and Maker Spaces&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;DigiFabLab:&amp;lt;/u&amp;gt; Within the College of Design's Rapson Hall lies the state-of-the-art prototyping facility which carries the lengthly name 'The Digital Fabrication Laboratory,' shortened to DigiFabLab by it's unique flavor of staff and students. It is a makerspace available only to academic-based projects to which College of Design students have priority. It contains two Stratasys industrial-grade 3D printers, as well as self-serve laser-cutting machines and CNC laithes. It is staffed during regular office hours by a talented full-time technitian. It's main purpose is to assist design students with any design projects that they may come across in their coursework.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Rapson Hall:&amp;lt;/u&amp;gt; Second only to the design lab and workshops that lie within it, one of the most vibrant innovation communities at the University of Minnesota exists in the College of Design's Rapson Hall. On any given day, anywhere from a dozen to a hundred bustling design students can be found in it's main atrium. They use the vast space as a staging area for design projects of all shapes and sizes. The hall is often outfitted for presentations or design shows in which students present their capstone projects, and innovative group collaboration is the norm. However, when it comes to student I&amp;amp;E, Rapson Hall lacks the atmosphere of industry applicability as most of the projects are course specific, and not necessarily related to problems found in the real world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Co-Lab&amp;lt;/u&amp;gt;: A student-led idea incubator founded last year through the Entrepreneurship Program's ''Enrepreneurship In Action'' capstone. Co-Lab has a dedicated staff of student Fellows who provide services ranging from website design, to graphics, to strategy, and accounting. In addition to helping students develop, start, and scale projects/businesses, Co-Lab sponsors numerous events, such as the Launch Pad and the Campus Innovation Contests,&amp;amp;nbsp; to promote innovative thinking amongst students.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Student Group&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Entrepreneurship Club:&amp;lt;/u&amp;gt;&amp;amp;nbsp;Run by students for students, this program brings in two successful entrepreneurs each week to discuss their venture(s), the obstacles they've faced, and the strategies they've used to overcome them. Attendees range from students with a preliminary interest in starting thier own business to those in higher level innovation courses looking to learn more about best practices and get inspired. Each year culminates in a CEO Dinner, where club members and a variety of community figures come together to hear the store of one high caliber speaker at a professional banquet. Past speakers have included&amp;amp;nbsp;&amp;amp;nbsp;Steve Schussler, the founder of Rainforest Cafe.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tesla Works:&amp;amp;nbsp;&amp;lt;/u&amp;gt;Students in every major come up with exciting project ideas which they do not have enough funding, time, or manpower to complete. Tesla Works exists to help these students explore the concepts that fascinate them, offering practical help and financial resources to pursue projects that might otherwise be out of reach. The organization is very open and fluid. Students can particpate in any project they choose and are also free to start new ones. Noteable projects include the UMN College of Science &amp;amp; Engineering Light Show, a huge choreographied dipslay of lights and music, and an ongoing effort to create an animatronic bust of University of Minnesota President Eric Kaler.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Design U:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Technology Commercialization =&lt;br /&gt;
&lt;br /&gt;
The U of M is among the top research institutions in the nation and is a powerful economic engine for the state, creating $8.6 billion in total economic impact annually.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
University scientists often share their data and materials with business partners and other researchers via material transfer and un-funded research agreements. Even more engaging is the school's industry-sponsored research. Administered by the Office for Technology Commercialization (see below), the program is called the Minnesota Innovation Partnership (MN-IP). This new, unique approach to handling intellectual property has been commended nation-wide, including in a blog post by the White House.&lt;br /&gt;
&lt;br /&gt;
For existing patents, there is the ''Try &amp;amp; Buy'' program. This allows companies to take available technologies for a “test run” or use them fee-free (if qualified) to test the viability of the innovation for their company. Should the technology prove viable, the company pays the typical fees. The University was one of the first to prelist these royalty rates and Minnesota companies get a 1% discount.&lt;br /&gt;
&lt;br /&gt;
Companies can also do ''Sponsored Research''. Firms highlight what they want studied and can then utilize University resources to conduct their research. Upfront costs are 15,000 or 15% of the research expenditure. A 1% royalty rate is paid out for all resulting revenues.&lt;br /&gt;
&lt;br /&gt;
== The Office for Technology Commercialization&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;The Office for Technology Commercialization (OTC) was founded to get the technologies resulting from research into the hands of the public. &amp;lt;/span&amp;gt;They&amp;amp;nbsp;&amp;lt;/span&amp;gt;oversee all aspects of technology commercialization at the University, bridging the gap between the lab and the marketplace to connect faculty with companies to achieve results. Each stakeholder has specific needs. To best respond to those needs, the OTC is organized into industry groups, ensuring the right knowledge and experience.&lt;br /&gt;
&lt;br /&gt;
In addition to overseeing research and licensing agreements, the OTC also administers the &amp;lt;u&amp;gt;Venture Center (VC)&amp;lt;/u&amp;gt;''.&amp;amp;nbsp;''The VC works with researchers, entrepreneurs, and investors to create companies based on University research. All University-owned Intellectual Property is assessed for compelling disruptive and return potential. Those deemed to have adequate potential are moved into a pipeline. The VC has the capability to help develop a business plan, recruit management, and facilitate the formation of a new, independent company with licensing agreements. In 2013 alone, the U of M spun-off 15 startups, on par with Stanford &amp;amp; MIT.&lt;br /&gt;
&lt;br /&gt;
= Landscape Canvas =&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/0/folders/0B9GRsz4i6ggaaWxWNWhsQ0FxMkU Fall 2015 Landscape Canvas]&lt;br /&gt;
&lt;br /&gt;
= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities Student Priorities|University_of_Minnesota_-_Twin_Cities_Student_Priorities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
[[Category:Universities]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54644</id>
		<title>School:University of Minnesota - Twin Cities</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=School:University_of_Minnesota_-_Twin_Cities&amp;diff=54644"/>
		<updated>2017-09-22T17:31:18Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The University of Minnesota&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;is a public research university located in Minneapolis and St. Paul, MN. It is the oldest and largest campus within the University of Minnesota System and has the sixth-largest main campus student body i&amp;lt;/span&amp;gt;n the United States, with 51,147 students in 2014-2015, and is broadly organized into 19 colleges and schools.&lt;br /&gt;
&lt;br /&gt;
= Student Innovation &amp;amp; Entrepreneurship&amp;lt;br/&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Entrepreneurship Centers&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;The &amp;lt;u&amp;gt;Holmes Center for Entrepreneurship&amp;lt;/u&amp;gt; is the deparment home of the Entrepreneurship Major and Minor. It houses a faculty-led, student-driven, business hatchery and hosts/sponsors numerous clubs, events, and programs within the Carlson School of Management. &amp;lt;/span&amp;gt;It has supported the development of dozens of student start-ups in the last few years.&lt;br /&gt;
&lt;br /&gt;
== Courses&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Science &amp;amp; Engineering:&amp;lt;/u&amp;gt; The University of Minnesota is home to some of the most profound science and engineering research professors in the country and the vast majority incorperate opportunities for student research into upper-level and graduate-level engineering and science coursework. Although these may not have a direct relation to entrepreneurship, they foster an innovative mindset amongst the students that participate, and this may eventually lead to entrepreneurial or intrepreneurial ventures in the future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Entrepreneurial Management:&amp;lt;/u&amp;gt; While the Carlson School of Management is largely focused on preparing students to work in corporate environments, many successful start-ups have come out of the program. In turn, the school has invested in a centralized Entrepreneurship curriculum that exposes students to innovation and entrepreneurship (I&amp;amp;E) thinking in addition to their traditional business-related courswork. This curriculum covers the breadth of I&amp;amp;E theory with an emphasis on applicability in the upper level classes. The capstone course, ''Entrepreneurship In Action'', provides students with capital to test and start their own venture. At the end of the course, students pitch their fledgling businesses to community investors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Management of Technology: &amp;lt;/u&amp;gt;The Technological Leadership Institute at the University of Minnesota has developed both a graduate program, and an undergraduate minor program called MOT or Management of Technology. This course curriculum focus on the escence of entrepreneurship in vastly technical industries, and the managerial skills needed to bring an invention to market. Coursework such as Financial Management for Technology-Based Organizations, Developing New Technology-Products, and Technology Foresight and Forecasting put a highly technical spin on the classic business and entrepreneurship couses offered throught the Carlson School of Management.&lt;br /&gt;
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&amp;lt;u&amp;gt;Toy Product Design:&amp;lt;/u&amp;gt;&amp;amp;nbsp;The Product Design department at the University of Minnesota holds an intro to product design class open to all majors and years. The course is sponsored by an external company; in teams of 5-6, students are given a prompt to ideate, design, and create a fully functioning prototype. This course allows students to develop a variety of skills including design thinking, graphic design, teamwork, shop skills, and presentation.&amp;amp;nbsp;&lt;br /&gt;
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&amp;lt;u&amp;gt;Social Applied Entrepreneurship (ACARA):&amp;amp;nbsp; &amp;lt;/u&amp;gt;As Minnesota's sole Land-grant University, the University of Minnesota is called to focus resources toward the solving some of society's pressing problems. ACARA is a unique way to create venture solutions for these issues both in the US and abroad. Housed in the Institute for the Environment, the program is structured around a full series of classes accross a variety of subjects including science, business, and design. The program's objective is to develop solutions that are innovative, scalable, and impactful. The work of students culminates in at the ACARA Challenge, where the most promising venture solutions compete for recongnition and support to carry their venture forward.&lt;br /&gt;
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== Competitions&amp;lt;br/&amp;gt; ==&lt;br /&gt;
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&amp;lt;u&amp;gt;BizPitch&amp;lt;/u&amp;gt;: Each Spring, the Holmes Center for Entrepreneurship hosts a business pitch competition for the most promising University of Minnesota's student ideas. In 2014, over 60 students applied with business concepts ranging from local hops farms to customizable refrigerator magnets. They are first tested through a lengthly application process, and then tried with a 90 second business pitch in front of an auditorium filled with local attourneys, businessmen, potential investors, and other aspiring students. The winner recieves a $1000 check from the Holmes Center for Entrepreneurship to help with startup-funding, as well as networking connections from across the state.&lt;br /&gt;
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&amp;lt;u&amp;gt;The Launch Pad&amp;lt;/u&amp;gt;: Recently started by the University of Minnesota Co-Lab idea incubator, Launch Pad is a forum through which students pitch their business ideas to a more focused and&amp;amp;nbsp; specialized group of panelists from the University and beyond. Modeled after the show Shark Tank, events are held on the first and third friday of each month. Each show has two student ventures. Each is given 6 minutes to disucss their business and their obstacles. Pitches are followed by a respective 20 minutes of constructive conversation. The audience is welcome to approach the presenters afterward with additional opportunities and resources.&lt;br /&gt;
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&amp;lt;u&amp;gt;Campus Innovation Contest&amp;lt;/u&amp;gt;: Sponsored by the University of Minnesota Co-Lab idea incubator, these contests are an opportunity to source student input and ideas to solve pressing issues at the University. The contest started in the Spring of 2014. Security had been a growing issue at the University. The original contest revolved&amp;amp;nbsp; around&amp;amp;nbsp; reducing crime on campus. Leveraging an idea submission and voting platform, students published their ideas. The most highly regarded solutions presented at a showcase in front of University officials. Winners received prize money and all finalists received services from Co-Lab. Such contests are planned to continue one during each semester. For the fall of 2014, the contest is championing Operation Excellence to help the school make its processes more efficient and save money.&lt;br /&gt;
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&amp;lt;u&amp;gt;Minnesota Cup&amp;lt;/u&amp;gt;: This is Minnesota's largest and most prestigious business plan contest. Over the last 10 years, the Cup has given away more that $1,000,000 to dozens of businesses. In 2014 alone, more than 1,200 applicants competed in 7 catagories, including catagories&amp;amp;nbsp; for social and student ventures. While not exclusively a University function, the Carlson School of Management was one of the founding sponsors and continues to offer its services and resources to applicants. Interestingly enough, 37% of all applicants had an University of Minnesota affiliation. Since it's founding, Cup finalists have went on to raise more than $160 million in capital and a handful have been acquired.&lt;br /&gt;
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&amp;lt;u&amp;gt;Hackathon&amp;lt;/u&amp;gt;: The University of Minnesota has a thriving Computer Science and Computer Engineering community, and with that come student, as well as faculty and 3rd party, organized hackathons. These events take place most commonly over the weekends in the winter months, and focus on bringing an innovative or entrepreneurial atmosphere to a very technical study. Participants are presented with a real-world problem that can be solved through unique software developements. One such example is the University's 'Visualizing Neighborhoods' hackathon through the Center for Urban and Regional Affairs. The 'hackers' worked on developing software that would more effectively monitor and optimize urban bus routes for inner-city primary and secondary schools. The resulting software was implemented and is in use in Minneapolis today.&lt;br /&gt;
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== &amp;lt;br/&amp;gt;Innovation and Maker Spaces&amp;lt;br/&amp;gt; ==&lt;br /&gt;
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&amp;lt;u&amp;gt;DigiFabLab:&amp;lt;/u&amp;gt; Within the College of Design's Rapson Hall lies the state-of-the-art prototyping facility which carries the lengthly name 'The Digital Fabrication Laboratory,' shortened to DigiFabLab by it's unique flavor of staff and students. It is a makerspace available only to academic-based projects to which College of Design students have priority. It contains two Stratasys industrial-grade 3D printers, as well as self-serve laser-cutting machines and CNC laithes. It is staffed during regular office hours by a talented full-time technitian. It's main purpose is to assist design students with any design projects that they may come across in their coursework.&lt;br /&gt;
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&amp;lt;u&amp;gt;Rapson Hall:&amp;lt;/u&amp;gt; Second only to the design lab and workshops that lie within it, one of the most vibrant innovation communities at the University of Minnesota exists in the College of Design's Rapson Hall. On any given day, anywhere from a dozen to a hundred bustling design students can be found in it's main atrium. They use the vast space as a staging area for design projects of all shapes and sizes. The hall is often outfitted for presentations or design shows in which students present their capstone projects, and innovative group collaboration is the norm. However, when it comes to student I&amp;amp;E, Rapson Hall lacks the atmosphere of industry applicability as most of the projects are course specific, and not necessarily related to problems found in the real world.&lt;br /&gt;
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&amp;lt;u&amp;gt;Co-Lab&amp;lt;/u&amp;gt;: A student-led idea incubator founded last year through the Entrepreneurship Program's ''Enrepreneurship In Action'' capstone. Co-Lab has a dedicated staff of student Fellows who provide services ranging from website design, to graphics, to strategy, and accounting. In addition to helping students develop, start, and scale projects/businesses, Co-Lab sponsors numerous events, such as the Launch Pad and the Campus Innovation Contests,&amp;amp;nbsp; to promote innovative thinking amongst students.&lt;br /&gt;
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== Student Group&amp;lt;br/&amp;gt; ==&lt;br /&gt;
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&amp;lt;u style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;Entrepreneurship Club:&amp;lt;/u&amp;gt;&amp;amp;nbsp;Run by students for students, this program brings in two successful entrepreneurs each week to discuss their venture(s), the obstacles they've faced, and the strategies they've used to overcome them. Attendees range from students with a preliminary interest in starting thier own business to those in higher level innovation courses looking to learn more about best practices and get inspired. Each year culminates in a CEO Dinner, where club members and a variety of community figures come together to hear the store of one high caliber speaker at a professional banquet. Past speakers have included&amp;amp;nbsp;&amp;amp;nbsp;Steve Schussler, the founder of Rainforest Cafe.&amp;amp;nbsp;&lt;br /&gt;
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&amp;lt;u&amp;gt;Tesla Works:&amp;amp;nbsp;&amp;lt;/u&amp;gt;Students in every major come up with exciting project ideas which they do not have enough funding, time, or manpower to complete. Tesla Works exists to help these students explore the concepts that fascinate them, offering practical help and financial resources to pursue projects that might otherwise be out of reach. The organization is very open and fluid. Students can particpate in any project they choose and are also free to start new ones. Noteable projects include the UMN College of Science &amp;amp; Engineering Light Show, a huge choreographied dipslay of lights and music, and an ongoing effort to create an animatronic bust of University of Minnesota President Eric Kaler.&amp;amp;nbsp;&lt;br /&gt;
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&amp;lt;u&amp;gt;Design U:&amp;lt;/u&amp;gt;&lt;br /&gt;
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= Technology Commercialization =&lt;br /&gt;
&lt;br /&gt;
The U of M is among the top research institutions in the nation and is a powerful economic engine for the state, creating $8.6 billion in total economic impact annually.&amp;amp;nbsp;&lt;br /&gt;
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== Research ==&lt;br /&gt;
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University scientists often share their data and materials with business partners and other researchers via material transfer and un-funded research agreements. Even more engaging is the school's industry-sponsored research. Administered by the Office for Technology Commercialization (see below), the program is called the Minnesota Innovation Partnership (MN-IP). This new, unique approach to handling intellectual property has been commended nation-wide, including in a blog post by the White House.&lt;br /&gt;
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For existing patents, there is the ''Try &amp;amp; Buy'' program. This allows companies to take available technologies for a “test run” or use them fee-free (if qualified) to test the viability of the innovation for their company. Should the technology prove viable, the company pays the typical fees. The University was one of the first to prelist these royalty rates and Minnesota companies get a 1% discount.&lt;br /&gt;
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Companies can also do ''Sponsored Research''. Firms highlight what they want studied and can then utilize University resources to conduct their research. Upfront costs are 15,000 or 15% of the research expenditure. A 1% royalty rate is paid out for all resulting revenues.&lt;br /&gt;
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== The Office for Technology Commercialization&amp;lt;br/&amp;gt; ==&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-size: 12px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;The Office for Technology Commercialization (OTC) was founded to get the technologies resulting from research into the hands of the public. &amp;lt;/span&amp;gt;They&amp;amp;nbsp;&amp;lt;/span&amp;gt;oversee all aspects of technology commercialization at the University, bridging the gap between the lab and the marketplace to connect faculty with companies to achieve results. Each stakeholder has specific needs. To best respond to those needs, the OTC is organized into industry groups, ensuring the right knowledge and experience.&lt;br /&gt;
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In addition to overseeing research and licensing agreements, the OTC also administers the &amp;lt;u&amp;gt;Venture Center (VC)&amp;lt;/u&amp;gt;''.&amp;amp;nbsp;''The VC works with researchers, entrepreneurs, and investors to create companies based on University research. All University-owned Intellectual Property is assessed for compelling disruptive and return potential. Those deemed to have adequate potential are moved into a pipeline. The VC has the capability to help develop a business plan, recruit management, and facilitate the formation of a new, independent company with licensing agreements. In 2013 alone, the U of M spun-off 15 startups, on par with Stanford &amp;amp; MIT.&lt;br /&gt;
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= Landscape Canvas =&lt;br /&gt;
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[https://drive.google.com/drive/u/0/folders/0B9GRsz4i6ggaaWxWNWhsQ0FxMkU Fall 2015 Landscape Canvas]&lt;br /&gt;
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= Related Links =&lt;br /&gt;
&lt;br /&gt;
[[University of Minnesota - Twin Cities Student Priorities|University_of_Minnesota_-_Twin_Cities_Student_Priorities]]&lt;br /&gt;
&lt;br /&gt;
'''UIF Alumni'''&lt;br /&gt;
&lt;br /&gt;
*[[Tyler Ebert|Tyler_Ebert]]&lt;br /&gt;
*[[Christopher Kuehn|Christopher_Kuehn]]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Matt_Finley Matt Finley]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Chris_Atkinson Christopher Atkinson]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Bri_Schlangen Bri Schlagen]&lt;br /&gt;
*[http://universityinnovation.org/wiki/Josh_Halverson Josh Halverson]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
'''Current UIF Candidates'''&lt;br /&gt;
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**&lt;br /&gt;
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[[Category:Universities]]&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=User:Roohikatarya&amp;diff=53578</id>
		<title>User:Roohikatarya</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=User:Roohikatarya&amp;diff=53578"/>
		<updated>2017-09-11T21:43:06Z</updated>

		<summary type="html">&lt;p&gt;Roohikatarya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roohi Katarya is a junior at the University of Minnesota-Twin Cities. With a great passion for engineering and design, she found her niche in the university's Product Design major. With this major, she hopes to help others in need worldwide through social impact design. Roohi is currently the Co-President of Design U - a product design consultancy on campus that partners with nonprofits and startups around the Minneapolis/St. Paul area. In the future, she hopes to attain an MBA to move forward to start her own business in the design world.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Roohikatarya</name></author>
		
	</entry>
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