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		<id>https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=61824</id>
		<title>Organization:Maker Day</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=61824"/>
		<updated>2018-01-12T00:52:08Z</updated>

		<summary type="html">&lt;p&gt;Pperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Overview'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day is a professional development event designed to foster innovation, design thinking, and creative problem solving in its participants through involvement in hands-on projects and learning workshops (Crichton and Carter, 2014). One of the most difficult parts of being an innovator and a creator is sharing work, as well as being open with discoveries. By hosting and embracing Maker Days, educators and students alike are shown to be proud of their creativity, and taught how to present their ideas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Idea-clipart-sharing-idea-7.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Purpose'''&lt;br /&gt;
&lt;br /&gt;
The purpose of Maker day is to ignite innovation and catalyze entrepreneurship. Maker day is used to introduce participants into the Maker Movement and its four focus areas:&lt;br /&gt;
&lt;br /&gt;
#Design thinking&lt;br /&gt;
#Design challenges&lt;br /&gt;
#Development of design solutions&lt;br /&gt;
#Group collaborations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maker Movement is rooted in ideas from Hans Plattners Institute of Design-d.school at Stanford University, where design thinking was born ([http://vimeo.com/21568668 http://vimeo.com/21568668]).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Distinct Differences From Similar Workshops'''&lt;br /&gt;
&lt;br /&gt;
In this day of innovation, students learn 7 steps of design thinking:&lt;br /&gt;
&lt;br /&gt;
Define&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: Helvetica;&amp;quot;&amp;gt;Decide on an issue.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Agree on an audience.&lt;br /&gt;
*Prioritize this project based on urgency.&lt;br /&gt;
*Determine what will make this project successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research&lt;br /&gt;
&lt;br /&gt;
*Review the issues’ history.&lt;br /&gt;
*Find examples of attempts to solve similar issues.&lt;br /&gt;
*Note supporters, investors, and critics.&lt;br /&gt;
*Collaborate with end-users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ideation&lt;br /&gt;
&lt;br /&gt;
*Determine the need and motivations of the end-user.&lt;br /&gt;
*Generate ideas to solve the needs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prototype&lt;br /&gt;
&lt;br /&gt;
*Combine, refine, and expand existing ideas.&lt;br /&gt;
*Develop drafts.&lt;br /&gt;
*Test drafts with end-users.&lt;br /&gt;
*Present working prototypes to the client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choose&lt;br /&gt;
&lt;br /&gt;
*Review the objective.&lt;br /&gt;
*Selective the strongest idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Implement&lt;br /&gt;
&lt;br /&gt;
*Plan tasks.&lt;br /&gt;
*Determine resources.&lt;br /&gt;
*Assign tasks.&lt;br /&gt;
*Execute.&lt;br /&gt;
*Deliver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learn &amp;amp;nbsp;(Kelley, 2004)&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Generate feedback from the users.&lt;br /&gt;
*Determine if the goal has been met.&lt;br /&gt;
*Discuss areas for improvement.&lt;br /&gt;
*Collect data.&lt;br /&gt;
*Document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Dieter Rams’ Ten principles for a good design:&lt;br /&gt;
&lt;br /&gt;
#Good design is innovative&lt;br /&gt;
#Good design makes a product useful&lt;br /&gt;
#Good design is aesthetic&lt;br /&gt;
#Good design makes a product understandable&lt;br /&gt;
#Good design is unobtrusive&lt;br /&gt;
#Good design is honest&lt;br /&gt;
#Good design is long lasting&lt;br /&gt;
#Good design is thorough to the last detail&lt;br /&gt;
#Good design is environmentally friendly&lt;br /&gt;
#Good design is a little design as possible (Vitsoe, 2013),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along with other creative seminars and group projects.&lt;br /&gt;
&lt;br /&gt;
Each Maker Day is tailored to the distinct need of its participants by the event coordinator(s) and facilitator(s), making each Maker Day an immersive and unique learning experience. Tailoring the Maker Day to the needs of participants allows the outcomes to be tied to education, and later on, to be made into a regular way of thinking in the classroom (Crichton and Carter, 2014). [http://universityinnovation.org/images/a/a6/05Blossburg2.jpg http://universityinnovation.org/images/a/a6/05Blossburg2.jpg] '''Impact Achieved For Students and Campus'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day encompasses and educates participants on all aspect of design thinking (Wikipedia). It exposes its participants to ideas and fosters creative thinking that would be difficult to achieve solitarily. It also allows participants to develop a sound network with others having similar ideas. By opening the door to networking, Maker Day allows for a higher level of development. Not only do participants learn the steps to design and innovation, they also gain valuable resources and like-minded collegues to continue growth outside of the event. A Maker Day is an excellent innovation tool for any career field.&lt;br /&gt;
&lt;br /&gt;
[[File:Classtime.jpg|thumb|Classtime.jpg]]&amp;lt;br/&amp;gt;'''Steps Required To Bring Resource to Campus'''&lt;br /&gt;
&lt;br /&gt;
The Innovative Learning Centre (ILC), at the University of British Colombia’s (UBC) Faculty of Education, Okanagan Campus has created a Tool Kit for individuals to host a ‘Maker Day.' This toolkit defines the steps of design thinking and highlights how they can be shown, as opposed to just being said as they would be in an ordinary lecture.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
&lt;br /&gt;
It is also important to note that Maker Days tend to be most successful when brought to younger innovators--in an annual Maker Day in Dubai, the younger minds made some of the most extraordinary developments, with an eighth grade student exploring hydroponics and dresses being created from recyclables. The younger we introduce and encourage creative thinking, the more ideas we will have generated.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[https://www.khaleejtimes.com/nation/general/little-inventors-shine-at-makers-day [1]]&lt;br /&gt;
&lt;br /&gt;
'''Student Contributors'''&lt;br /&gt;
&lt;br /&gt;
[[Allison Antcliff|'''&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;Allison Antcliff&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&lt;br /&gt;
[[Princeton Perry|'''&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;Princeton Perry&amp;lt;/span&amp;gt;''']]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:arial,helvetica,sans-serif;&amp;quot;&amp;gt;[[Nfontaine4|Nfontaine4]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Contact Information'''&lt;br /&gt;
&lt;br /&gt;
#UBC ILC susan.crichton@ubc.ca for more information on the Maker day Tool Kit.&lt;br /&gt;
#Stanford University d.school [http://dschool.stanford.edu/ http://dschool.stanford.edu/] for more information about design thinking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''References and Resources'''&lt;br /&gt;
&lt;br /&gt;
#Crichton, S. (2014).''Maker Day 2013''. University of British Columbia, Canada. Date Accessed 26 February 2014 doi:[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
#Kelley, D. (2004) ''Design Thinking''. Stanford University, California USA. [http://dschool.stanford.edu/ http://dschool.stanford.edu/]&lt;br /&gt;
#Vitsoe Company (2013). ''Dieter Rams: ten principles for a good design''. London, England, UK. Date Accessed 26 February 2014 doi: [https://www.vitsoe.com/gb/about/good-design https://www.vitsoe.com/gb/about/good-design] &amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
#UBC Maker blog [http://blogs.ubc.ca/centre/category/maker/ http://blogs.ubc.ca/centre/category/maker/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=61817</id>
		<title>Organization:Maker Day</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=61817"/>
		<updated>2018-01-12T00:49:49Z</updated>

		<summary type="html">&lt;p&gt;Pperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Overview'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day is a professional development event designed to foster innovation, design thinking, and creative problem solving in its participants through involvement in hands-on projects and learning workshops (Crichton and Carter, 2014). One of the most difficult parts of being an innovator and a creator is sharing work, as well as being open with discoveries. By hosting and embracing Maker Days, educators and students alike are shown to be proud of their creativity, and taught how to present their ideas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Idea-clipart-sharing-idea-7.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Purpose'''&lt;br /&gt;
&lt;br /&gt;
The purpose of Maker day is to ignite innovation and catalyze entrepreneurship. Maker day is used to introduce participants into the Maker Movement and its four focus areas:&lt;br /&gt;
&lt;br /&gt;
#Design thinking&lt;br /&gt;
#Design challenges&lt;br /&gt;
#Development of design solutions&lt;br /&gt;
#Group collaborations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maker Movement is rooted in ideas from Hans Plattners Institute of Design-d.school at Stanford University, where design thinking was born ([http://vimeo.com/21568668 http://vimeo.com/21568668]).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Distinct Differences From Similar Workshops'''&lt;br /&gt;
&lt;br /&gt;
In this day of innovation, students learn 7 steps of design thinking:&lt;br /&gt;
&lt;br /&gt;
Define&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: Helvetica;&amp;quot;&amp;gt;Decide on an issue.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Agree on an audience.&lt;br /&gt;
*Prioritize this project based on urgency.&lt;br /&gt;
*Determine what will make this project successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research&lt;br /&gt;
&lt;br /&gt;
*Review the issues’ history.&lt;br /&gt;
*Find examples of attempts to solve similar issues.&lt;br /&gt;
*Note supporters, investors, and critics.&lt;br /&gt;
*Collaborate with end-users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ideation&lt;br /&gt;
&lt;br /&gt;
*Determine the need and motivations of the end-user.&lt;br /&gt;
*Generate ideas to solve the needs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prototype&lt;br /&gt;
&lt;br /&gt;
*Combine, refine, and expand existing ideas.&lt;br /&gt;
*Develop drafts.&lt;br /&gt;
*Test drafts with end-users.&lt;br /&gt;
*Present working prototypes to the client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choose&lt;br /&gt;
&lt;br /&gt;
*Review the objective.&lt;br /&gt;
*Selective the strongest idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Implement&lt;br /&gt;
&lt;br /&gt;
*Plan tasks.&lt;br /&gt;
*Determine resources.&lt;br /&gt;
*Assign tasks.&lt;br /&gt;
*Execute.&lt;br /&gt;
*Deliver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learn &amp;amp;nbsp;(Kelley, 2004)&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Generate feedback from the users.&lt;br /&gt;
*Determine if the goal has been met.&lt;br /&gt;
*Discuss areas for improvement.&lt;br /&gt;
*Collect data.&lt;br /&gt;
*Document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Dieter Rams’ Ten principles for a good design:&lt;br /&gt;
&lt;br /&gt;
#Good design is innovative&lt;br /&gt;
#Good design makes a product useful&lt;br /&gt;
#Good design is aesthetic&lt;br /&gt;
#Good design makes a product understandable&lt;br /&gt;
#Good design is unobtrusive&lt;br /&gt;
#Good design is honest&lt;br /&gt;
#Good design is long lasting&lt;br /&gt;
#Good design is thorough to the last detail&lt;br /&gt;
#Good design is environmentally friendly&lt;br /&gt;
#Good design is a little design as possible (Vitsoe, 2013),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along with other creative seminars and group projects.&lt;br /&gt;
&lt;br /&gt;
Each Maker Day is tailored to the distinct need of its participants by the event coordinator(s) and facilitator(s), making each Maker Day an immersive and unique learning experience. Tailoring the Maker Day to the needs of participants allows the outcomes to be tied to education, and later on, to be made into a regular way of thinking in the classroom (Crichton and Carter, 2014). [http://universityinnovation.org/images/a/a6/05Blossburg2.jpg http://universityinnovation.org/images/a/a6/05Blossburg2.jpg] '''Impact Achieved For Students and Campus'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day encompasses and educates participants on all aspect of design thinking (Wikipedia). It exposes its participants to ideas and fosters creative thinking that would be difficult to achieve solitarily. It also allows participants to develop a sound network with others having similar ideas. By opening the door to networking, Maker Day allows for a higher level of development. Not only do participants learn the steps to design and innovation, they also gain valuable resources and like-minded collegues to continue growth outside of the event. A Maker Day is an excellent innovation tool for any career field.&lt;br /&gt;
&lt;br /&gt;
[[File:Classtime.jpg|thumb]]&amp;lt;br/&amp;gt;'''Steps Required To Bring Resource to Campus'''&lt;br /&gt;
&lt;br /&gt;
The Innovative Learning Centre (ILC), at the University of British Colombia’s (UBC) Faculty of Education, Okanagan Campus has created a Tool Kit for individuals to host a ‘Maker Day.' This toolkit defines the steps of design thinking and highlights how they can be shown, as opposed to just being said as they would be in an ordinary lecture.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
&lt;br /&gt;
It is also important to note that Maker Days tend to be most successful when brought to younger innovators--in an annual Maker Day in Dubai, the younger minds made some of the most extraordinary developments, with an eighth grade student exploring hydroponics and dresses being created from recyclables. The younger we introduce and encourage creative thinking, the more ideas we will have generated.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[https://www.khaleejtimes.com/nation/general/little-inventors-shine-at-makers-day [1]]&lt;br /&gt;
&lt;br /&gt;
'''Student Contributors'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: rgb(29, 33, 38);&amp;quot;&amp;gt;Allison Antcliff&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:arial,helvetica,sans-serif;&amp;quot;&amp;gt;[[Nfontaine4|Nfontaine4]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:arial,helvetica,sans-serif;&amp;quot;&amp;gt;[[Princeton Perry|Princeton Perry]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Contact Information'''&lt;br /&gt;
&lt;br /&gt;
#UBC ILC susan.crichton@ubc.ca for more information on the Maker day Tool Kit.&lt;br /&gt;
#Stanford University d.school [http://dschool.stanford.edu/ http://dschool.stanford.edu/] for more information about design thinking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''References and Resources'''&lt;br /&gt;
&lt;br /&gt;
#Crichton, S. (2014).''Maker Day 2013''. University of British Columbia, Canada. Date Accessed 26 February 2014 doi:[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
#Kelley, D. (2004) ''Design Thinking''. Stanford University, California USA. [http://dschool.stanford.edu/ http://dschool.stanford.edu/]&lt;br /&gt;
#Vitsoe Company (2013). ''Dieter Rams: ten principles for a good design''. London, England, UK. Date Accessed 26 February 2014 doi: [https://www.vitsoe.com/gb/about/good-design https://www.vitsoe.com/gb/about/good-design] &amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
#UBC Maker blog [http://blogs.ubc.ca/centre/category/maker/ http://blogs.ubc.ca/centre/category/maker/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=61813</id>
		<title>Organization:Maker Day</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=61813"/>
		<updated>2018-01-12T00:46:32Z</updated>

		<summary type="html">&lt;p&gt;Pperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Overview'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day is a professional development event designed to foster innovation, design thinking, and creative problem solving in its participants through involvement in hands-on projects and learning workshops (Crichton and Carter, 2014). One of the most difficult parts of being an innovator and a creator is sharing work, as well as being open with discoveries. By hosting and embracing Maker Days, educators and students alike are shown to be proud of their creativity, and taught how to present their ideas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Idea-clipart-sharing-idea-7.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Purpose'''&lt;br /&gt;
&lt;br /&gt;
The purpose of Maker day is to ignite innovation and catalyze entrepreneurship. Maker day is used to introduce participants into the Maker Movement and its four focus areas:&lt;br /&gt;
&lt;br /&gt;
#Design thinking&lt;br /&gt;
#Design challenges&lt;br /&gt;
#Development of design solutions&lt;br /&gt;
#Group collaborations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maker Movement is rooted in ideas from Hans Plattners Institute of Design-d.school at Stanford University, where design thinking was born ([http://vimeo.com/21568668 http://vimeo.com/21568668]).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Distinct Differences From Similar Workshops'''&lt;br /&gt;
&lt;br /&gt;
In this day of innovation, students learn 7 steps of design thinking:&lt;br /&gt;
&lt;br /&gt;
Define&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: Helvetica;&amp;quot;&amp;gt;Decide on an issue.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Agree on an audience.&lt;br /&gt;
*Prioritize this project based on urgency.&lt;br /&gt;
*Determine what will make this project successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research&lt;br /&gt;
&lt;br /&gt;
*Review the issues’ history.&lt;br /&gt;
*Find examples of attempts to solve similar issues.&lt;br /&gt;
*Note supporters, investors, and critics.&lt;br /&gt;
*Collaborate with end-users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ideation&lt;br /&gt;
&lt;br /&gt;
*Determine the need and motivations of the end-user.&lt;br /&gt;
*Generate ideas to solve the needs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prototype&lt;br /&gt;
&lt;br /&gt;
*Combine, refine, and expand existing ideas.&lt;br /&gt;
*Develop drafts.&lt;br /&gt;
*Test drafts with end-users.&lt;br /&gt;
*Present working prototypes to the client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choose&lt;br /&gt;
&lt;br /&gt;
*Review the objective.&lt;br /&gt;
*Selective the strongest idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Implement&lt;br /&gt;
&lt;br /&gt;
*Plan tasks.&lt;br /&gt;
*Determine resources.&lt;br /&gt;
*Assign tasks.&lt;br /&gt;
*Execute.&lt;br /&gt;
*Deliver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learn &amp;amp;nbsp;(Kelley, 2004)&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*Generate feedback from the users.&lt;br /&gt;
*Determine if the goal has been met.&lt;br /&gt;
*Discuss areas for improvement.&lt;br /&gt;
*Collect data.&lt;br /&gt;
*Document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Dieter Rams’ Ten principles for a good design:&lt;br /&gt;
&lt;br /&gt;
#Good design is innovative&lt;br /&gt;
#Good design makes a product useful&lt;br /&gt;
#Good design is aesthetic&lt;br /&gt;
#Good design makes a product understandable&lt;br /&gt;
#Good design is unobtrusive&lt;br /&gt;
#Good design is honest&lt;br /&gt;
#Good design is long lasting&lt;br /&gt;
#Good design is thorough to the last detail&lt;br /&gt;
#Good design is environmentally friendly&lt;br /&gt;
#Good design is a little design as possible (Vitsoe, 2013),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along with other creative seminars and group projects.&lt;br /&gt;
&lt;br /&gt;
Each Maker Day is tailored to the distinct need of its participants by the event coordinator(s) and facilitator(s), making each Maker Day an immersive and unique learning experience. Tailoring the Maker Day to the needs of participants allows the outcomes to be tied to education, and later on, to be made into a regular way of thinking in the classroom (Crichton and Carter, 2014). [http://universityinnovation.org/images/a/a6/05Blossburg2.jpg http://universityinnovation.org/images/a/a6/05Blossburg2.jpg] '''Impact Achieved For Students and Campus'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day encompasses and educates participants on all aspect of design thinking (Wikipedia). It exposes its participants to ideas and fosters creative thinking that would be difficult to achieve solitarily. It also allows participants to develop a sound network with others having similar ideas. By opening the door to networking, Maker Day allows for a higher level of development. Not only do participants learn the steps to design and innovation, they also gain valuable resources and like-minded collegues to continue growth outside of the event. A Maker Day is an excellent innovation tool for any career field.&lt;br /&gt;
&lt;br /&gt;
[[File:Classtime.jpg|thumb]]&amp;lt;br/&amp;gt;'''Steps Required To Bring Resource to Campus'''&lt;br /&gt;
&lt;br /&gt;
The Innovative Learning Centre (ILC), at the University of British Colombia’s (UBC) Faculty of Education, Okanagan Campus has created a Tool Kit for individuals to host a ‘Maker Day.' This toolkit defines the steps of design thinking and highlights how they can be shown, as opposed to just being said as they would be in an ordinary lecture.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
&lt;br /&gt;
It is also important to note that Maker Days tend to be most successful when brought to younger innovators--in an annual Maker Day in Dubai, the younger minds made some of the most extraordinary developments, with an eighth grade student exploring hydroponics and dresses being created from recyclables. The younger we introduce and encourage creative thinking, the more ideas we will have generated.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[https://www.khaleejtimes.com/nation/general/little-inventors-shine-at-makers-day [1]]&lt;br /&gt;
&lt;br /&gt;
'''Student Contributors'''&lt;br /&gt;
&lt;br /&gt;
[[Nfontaine4|'''Nfontaine4''']]&lt;br /&gt;
&lt;br /&gt;
[[Princeton Perry|Princeton Perry]]&amp;lt;br/&amp;gt;'''Contact Information'''&lt;br /&gt;
&lt;br /&gt;
#UBC ILC susan.crichton@ubc.ca for more information on the Maker day Tool Kit.&lt;br /&gt;
#Stanford University d.school [http://dschool.stanford.edu/ http://dschool.stanford.edu/] for more information about design thinking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''References and Resources'''&lt;br /&gt;
&lt;br /&gt;
#Crichton, S. (2014).''Maker Day 2013''. University of British Columbia, Canada. Date Accessed 26 February 2014 doi:[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
#Kelley, D. (2004) ''Design Thinking''. Stanford University, California USA. [http://dschool.stanford.edu/ http://dschool.stanford.edu/]&lt;br /&gt;
#Vitsoe Company (2013). ''Dieter Rams: ten principles for a good design''. London, England, UK. Date Accessed 26 February 2014 doi: [https://www.vitsoe.com/gb/about/good-design https://www.vitsoe.com/gb/about/good-design] &amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
#UBC Maker blog [http://blogs.ubc.ca/centre/category/maker/ http://blogs.ubc.ca/centre/category/maker/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Fellow:Princeton_Perry&amp;diff=59834</id>
		<title>Fellow:Princeton Perry</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Fellow:Princeton_Perry&amp;diff=59834"/>
		<updated>2018-01-10T18:47:16Z</updated>

		<summary type="html">&lt;p&gt;Pperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Princeton is an Electrical Engineering major and attends North Carolina A&amp;amp;T State University. He was born and raised in Raleigh, North Carolina. Currently, [[File:20170912 221057-1.jpg|thumb|20170912 221057-1.jpg]]Princeton is the Program Director of the College of Engineering Makerspace on A&amp;amp;T’s campus. In the previous school year, Princeton was partnered with University Innovation Fellow Jaclynn Dearring to head the initiative and bring the idea into fruition. His love to cater to the needs of others is the motivational force behind his actions. He quotes, “seeing someone add value to their life who once had very little to pride themselves on, drives me to be an example others can feed off and spread in their own way. I believe that with numerous examples of greatness, the more people will see just how valuable their lives are.”&lt;br /&gt;
&lt;br /&gt;
[[Category:Student Contributors|Student_Contributors]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=File:20170912_221057-1.jpg&amp;diff=59832</id>
		<title>File:20170912 221057-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=File:20170912_221057-1.jpg&amp;diff=59832"/>
		<updated>2018-01-10T18:45:44Z</updated>

		<summary type="html">&lt;p&gt;Pperry: Princeton Perry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Princeton Perry&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Fellow:Princeton_Perry&amp;diff=59829</id>
		<title>Fellow:Princeton Perry</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Fellow:Princeton_Perry&amp;diff=59829"/>
		<updated>2018-01-10T18:34:34Z</updated>

		<summary type="html">&lt;p&gt;Pperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Princeton is an Electrical Engineering major and attends North Carolina A&amp;amp;T State University. He was born and raised in Raleigh, North Carolina. Currently, Princeton is the Program Director of the College of Engineering Makerspace on A&amp;amp;T’s campus. In the previous school year, Princeton was partnered with University Innovation Fellow Jaclynn Dearring to head the initiative and bring the idea into fruition. His love to cater to the needs of others is the motivational force behind his actions. He quotes, “seeing someone add value to their life who once had very little to pride themselves on, drives me to be an example others can feed off and spread in their own way. I believe that with numerous examples of greatness, the more people will see just how valuable their lives are.”&lt;br /&gt;
&lt;br /&gt;
[[Category:Student Contributors|Student_Contributors]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Fellow:Princeton_Perry&amp;diff=59828</id>
		<title>Fellow:Princeton Perry</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Fellow:Princeton_Perry&amp;diff=59828"/>
		<updated>2018-01-10T18:34:15Z</updated>

		<summary type="html">&lt;p&gt;Pperry: Created page with &amp;quot;&amp;amp;nbsp;Princeton is an Electrical Engineering major and attends North Carolina A&amp;amp;T State University. He was born and raised in Raleigh, North Carolina. Currently, Princeton is ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;nbsp;Princeton is an Electrical Engineering major and attends North Carolina A&amp;amp;T State University. He was born and raised in Raleigh, North Carolina. Currently, Princeton is the Program Director of the College of Engineering Makerspace on A&amp;amp;T’s campus. In the previous school year, Princeton was partnered with University Innovation Fellow Jaclynn Dearring to head the initiative and bring the idea into fruition. His love to cater to the needs of others is the motivational force behind his actions. He quotes, “seeing someone add value to their life who once had very little to pride themselves on, drives me to be an example others can feed off and spread in their own way. I believe that with numerous examples of greatness, the more people will see just how valuable their lives are.”&lt;br /&gt;
&lt;br /&gt;
[[Category:Student Contributors]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=59736</id>
		<title>Organization:Maker Day</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=59736"/>
		<updated>2018-01-10T17:41:28Z</updated>

		<summary type="html">&lt;p&gt;Pperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Overview'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day is a professional development event designed to foster innovation, design thinking, and creative problem solving in its participants through involvement in hands-on projects and learning workshops (Crichton and Carter, 2014). One of the most difficult parts of being an innovator and a creator is sharing work, as well as being open with discoveries. By hosting and embracing Maker Days, educators and students alike are shown to be proud of their creativity, and taught how to present their ideas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Idea-clipart-sharing-idea-7.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Purpose'''&lt;br /&gt;
&lt;br /&gt;
The purpose of Maker day is to ignite innovation and catalyze entrepreneurship. Maker day is used to introduce participants into the Maker Movement and its four focus areas:&lt;br /&gt;
&lt;br /&gt;
#Design thinking&lt;br /&gt;
#Design challenges&lt;br /&gt;
#Development of design solutions&lt;br /&gt;
#Group collaborations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maker Movement is rooted in ideas from Hans Plattners Institute of Design-d.school at Stanford University, where design thinking was born ([http://vimeo.com/21568668 http://vimeo.com/21568668]).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Distinct Differences From Similar Workshops'''&lt;br /&gt;
&lt;br /&gt;
In this day of innovation, students learn 7 steps of design thinking:&lt;br /&gt;
&lt;br /&gt;
#Define&lt;br /&gt;
#Research&lt;br /&gt;
#Ideate&lt;br /&gt;
#Prototype&lt;br /&gt;
#Choose&lt;br /&gt;
#Implement&lt;br /&gt;
#Learn &amp;amp;nbsp;(Kelley, 2004)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And Dieter Rams’ Ten principles for a good design:&lt;br /&gt;
&lt;br /&gt;
#Good design is innovative&lt;br /&gt;
#Good design makes a product useful&lt;br /&gt;
#Good design is aesthetic&lt;br /&gt;
#Good design makes a product understandable&lt;br /&gt;
#Good design is unobtrusive&lt;br /&gt;
#Good design is honest&lt;br /&gt;
#Good design is long lasting&lt;br /&gt;
#Good design is thorough to the last detail&lt;br /&gt;
#Good design is environmentally friendly&lt;br /&gt;
#Good design is a little design as possible (Vitsoe, 2013),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along with other creative seminars and group projects.&lt;br /&gt;
&lt;br /&gt;
Each Maker Day is tailored to the distinct need of its participants by the event coordinator(s) and facilitator(s), making each Maker Day an immersive and unique learning experience. Tailoring the Maker Day to the needs of participants allows the outcomes to be tied to education, and later on, to be made into a regular way of thinking in the classroom (Crichton and Carter, 2014). [http://universityinnovation.org/images/a/a6/05Blossburg2.jpg http://universityinnovation.org/images/a/a6/05Blossburg2.jpg] '''Impact Achieved For Students and Campus'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day encompasses and educates participants on all aspect of design thinking (Wikipedia). It exposes its participants to ideas and fosters creative thinking that would be difficult to achieve solitarily. It also allows participants to develop a sound network with others having similar ideas. By opening the door to networking, Maker Day allows for a higher level of development. Not only do participants learn the steps to design and innovation, they also gain valuable resources and like-minded collegues to continue growth outside of the event. A Maker Day is an excellent innovation tool for any career field.&lt;br /&gt;
&lt;br /&gt;
[[File:Classtime.jpg|thumb]]&amp;lt;br/&amp;gt;'''Steps Required To Bring Resource to Campus'''&lt;br /&gt;
&lt;br /&gt;
The Innovative Learning Centre (ILC), at the University of British Colombia’s (UBC) Faculty of Education, Okanagan Campus has created a Tool Kit for individuals to host a ‘Maker Day.' This toolkit defines the steps of design thinking and highlights how they can be shown, as opposed to just being said as they would be in an ordinary lecture.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
&lt;br /&gt;
It is also important to note that Maker Days tend to be most successful when brought to younger innovators--in an annual Maker Day in Dubai, the younger minds made some of the most extraordinary developments, with an eighth grade student exploring hydroponics and dresses being created from recyclables. The younger we introduce and encourage creative thinking, the more ideas we will have generated.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[https://www.khaleejtimes.com/nation/general/little-inventors-shine-at-makers-day [1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Contact Information'''&lt;br /&gt;
&lt;br /&gt;
#UBC ILC susan.crichton@ubc.ca for more information on the Maker day Tool Kit.&lt;br /&gt;
#Stanford University d.school [http://dschool.stanford.edu/ http://dschool.stanford.edu/] for more information about design thinking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''References and Resources'''&lt;br /&gt;
&lt;br /&gt;
#Crichton, S. (2014).''Maker Day 2013''. University of British Columbia, Canada. Date Accessed 26 February 2014 doi:[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
#Kelley, D. (2004) ''Design Thinking''. Stanford University, California USA. [http://dschool.stanford.edu/ http://dschool.stanford.edu/]&lt;br /&gt;
#Vitsoe Company (2013). ''Dieter Rams: ten principles for a good design''. London, England, UK. Date Accessed 26 February 2014 doi: [https://www.vitsoe.com/gb/about/good-design https://www.vitsoe.com/gb/about/good-design] &amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
#UBC Maker blog [http://blogs.ubc.ca/centre/category/maker/ http://blogs.ubc.ca/centre/category/maker/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=59711</id>
		<title>Organization:Maker Day</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=59711"/>
		<updated>2018-01-10T17:30:11Z</updated>

		<summary type="html">&lt;p&gt;Pperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Overview'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day is a professional development event designed to foster innovation, design thinking, and creative problem solving in its participants through involvement in hands-on projects and learning workshops (Crichton and Carter, 2014). One of the most difficult parts of being an innovator and a creator is sharing work, as well as being open with discoveries. By hosting and embracing Maker Days, educators and students alike are shown to be proud of their creativity, and taught how to present their ideas.&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Idea-clipart-sharing-idea-7.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Purpose'''&lt;br /&gt;
&lt;br /&gt;
The purpose of Maker day is to ignite innovation and catalyze entrepreneurship. Maker day is used to introduce participants into the Maker Movement and its four focus areas:&lt;br /&gt;
&lt;br /&gt;
#Design thinking&lt;br /&gt;
#Design challenges&lt;br /&gt;
#Development of design solutions&lt;br /&gt;
#Group collaborations&lt;br /&gt;
&lt;br /&gt;
The Maker Movement is rooted in ideas from Hans Plattners Institute of Design-d.school at Stanford University, where design thinking was born ([http://vimeo.com/21568668 http://vimeo.com/21568668]).&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
'''Distinct Differences From Similar Workshops'''&lt;br /&gt;
&lt;br /&gt;
In this day of innovation, students learn 7 steps of design thinking:&lt;br /&gt;
&lt;br /&gt;
#Define&lt;br /&gt;
#Research&lt;br /&gt;
#Ideate&lt;br /&gt;
#Prototype&lt;br /&gt;
#Choose&lt;br /&gt;
#Implement&lt;br /&gt;
#Learn &amp;amp;nbsp;(Kelley, 2004)&lt;br /&gt;
&lt;br /&gt;
And Dieter Rams’ Ten principles for a good design:&lt;br /&gt;
&lt;br /&gt;
#Good design is innovative&lt;br /&gt;
#Good design makes a product useful&lt;br /&gt;
#Good design is aesthetic&lt;br /&gt;
#Good design makes a product understandable&lt;br /&gt;
#Good design is unobtrusive&lt;br /&gt;
#Good design is honest&lt;br /&gt;
#Good design is long lasting&lt;br /&gt;
#Good design is thorough to the last detail&lt;br /&gt;
#Good design is environmentally friendly&lt;br /&gt;
#Good design is a little design as possible (Vitsoe, 2013),&lt;br /&gt;
&lt;br /&gt;
Along with other creative seminars and group projects.&lt;br /&gt;
&lt;br /&gt;
Each Maker Day is tailored to the distinct need of its participants by the event coordinator(s) and facilitator(s), making each Maker Day an immersive and unique learning experience. Tailoring the Maker Day to the needs of participants allows the outcomes to be tied to education, and later on, to be made into a regular way of thinking in the classroom (Crichton and Carter, 2014). [http://universityinnovation.org/images/a/a6/05Blossburg2.jpg http://universityinnovation.org/images/a/a6/05Blossburg2.jpg] '''Impact Achieved For Students and Campus'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day encompasses and educates participants on all aspect of design thinking (Wikipedia). It exposes its participants to ideas and fosters creative thinking that would be difficult to achieve solitarily. It also allows participants to develop a sound network with others having similar ideas. By opening the door to networking, Maker Day allows for a higher level of development. Not only do participants learn the steps to design and innovation, they also gain valuable resources and like-minded collegues to continue growth outside of the event. A Maker Day is an excellent innovation tool for any career field.&lt;br /&gt;
&lt;br /&gt;
[[File:Classtime.jpg|thumb|Classtime.jpg]]&amp;lt;br/&amp;gt;'''Steps Required To Bring Resource to Campus'''&lt;br /&gt;
&lt;br /&gt;
The Innovative Learning Centre (ILC), at the University of British Colombia’s (UBC) Faculty of Education, Okanagan Campus has created a Tool Kit for individuals to host a ‘Maker Day.' This toolkit defines the steps of design thinking and highlights how they can be shown, as opposed to just being said as they would be in an ordinary lecture.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
&lt;br /&gt;
It is also important to note that Maker Days tend to be most successful when brought to younger innovators--in an annual Maker Day in Dubai, the younger minds made some of the most extraordinary developments, with an eighth grade student exploring hydroponics and dresses being created from recyclables. The younger we introduce and encourage creative thinking, the more ideas we will have generated.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[https://www.khaleejtimes.com/nation/general/little-inventors-shine-at-makers-day [1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Contact Information'''&lt;br /&gt;
&lt;br /&gt;
#UBC ILC susan.crichton@ubc.ca for more information on the Maker day Tool Kit.&lt;br /&gt;
#Stanford University d.school [http://dschool.stanford.edu/ http://dschool.stanford.edu/] for more information about design thinking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;'''References and Resources'''&lt;br /&gt;
&lt;br /&gt;
#Crichton, S. (2014).''Maker Day 2013''. University of British Columbia, Canada. Date Accessed 26 February 2014 doi:[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
#Kelley, D. (2004) ''Design Thinking''. Stanford University, California USA. [http://dschool.stanford.edu/ http://dschool.stanford.edu/]&lt;br /&gt;
#Vitsoe Company (2013). ''Dieter Rams: ten principles for a good design''. London, England, UK. Date Accessed 26 February 2014 doi: [https://www.vitsoe.com/gb/about/good-design https://www.vitsoe.com/gb/about/good-design] &amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
#UBC Maker blog [http://blogs.ubc.ca/centre/category/maker/ http://blogs.ubc.ca/centre/category/maker/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
	</entry>
	<entry>
		<id>https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=59710</id>
		<title>Organization:Maker Day</title>
		<link rel="alternate" type="text/html" href="https://universityinnovation.org/index.php?title=Organization:Maker_Day&amp;diff=59710"/>
		<updated>2018-01-10T17:30:04Z</updated>

		<summary type="html">&lt;p&gt;Pperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Overview'''&lt;br /&gt;
&lt;br /&gt;
A Maker Day is a professional development event designed to foster innovation, design thinking, and creative problem solving in its participants through involvement in hands-on projects and learning workshops (Crichton and Carter, 2014). One of the most difficult parts of being an innovator and a creator is sharing work, as well as being open with discoveries. By hosting and embracing Maker Days, educators and students alike are shown to be proud of their creativity, and taught how to present their ideas.&lt;br /&gt;
&lt;br /&gt;
[[File:Idea-clipart-sharing-idea-7.png]]&lt;br /&gt;
&lt;br /&gt;
'''Purpose'''&lt;br /&gt;
&lt;br /&gt;
The purpose of Maker day is to ignite innovation and catalyze entrepreneurship. Maker day is used to introduce participants into the Maker Movement and its four focus areas:&lt;br /&gt;
&lt;br /&gt;
#Design thinking&lt;br /&gt;
#Design challenges&lt;br /&gt;
#Development of design solutions&lt;br /&gt;
#Group collaborations&lt;br /&gt;
&lt;br /&gt;
The Maker Movement is rooted in ideas from Hans Plattners Institute of Design-d.school at Stanford University, where design thinking was born ([http://vimeo.com/21568668 http://vimeo.com/21568668]).&lt;br /&gt;
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&amp;amp;nbsp;&lt;br /&gt;
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'''Distinct Differences From Similar Workshops'''&lt;br /&gt;
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In this day of innovation, students learn 7 steps of design thinking:&lt;br /&gt;
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#Define&lt;br /&gt;
#Research&lt;br /&gt;
#Ideate&lt;br /&gt;
#Prototype&lt;br /&gt;
#Choose&lt;br /&gt;
#Implement&lt;br /&gt;
#Learn &amp;amp;nbsp;(Kelley, 2004)&lt;br /&gt;
&lt;br /&gt;
And Dieter Rams’ Ten principles for a good design:&lt;br /&gt;
&lt;br /&gt;
#Good design is innovative&lt;br /&gt;
#Good design makes a product useful&lt;br /&gt;
#Good design is aesthetic&lt;br /&gt;
#Good design makes a product understandable&lt;br /&gt;
#Good design is unobtrusive&lt;br /&gt;
#Good design is honest&lt;br /&gt;
#Good design is long lasting&lt;br /&gt;
#Good design is thorough to the last detail&lt;br /&gt;
#Good design is environmentally friendly&lt;br /&gt;
#Good design is a little design as possible (Vitsoe, 2013),&lt;br /&gt;
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Along with other creative seminars and group projects.&lt;br /&gt;
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Each Maker Day is tailored to the distinct need of its participants by the event coordinator(s) and facilitator(s), making each Maker Day an immersive and unique learning experience. Tailoring the Maker Day to the needs of participants allows the outcomes to be tied to education, and later on, to be made into a regular way of thinking in the classroom (Crichton and Carter, 2014). [http://universityinnovation.org/images/a/a6/05Blossburg2.jpg http://universityinnovation.org/images/a/a6/05Blossburg2.jpg] '''Impact Achieved For Students and Campus'''&lt;br /&gt;
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A Maker Day encompasses and educates participants on all aspect of design thinking (Wikipedia). It exposes its participants to ideas and fosters creative thinking that would be difficult to achieve solitarily. It also allows participants to develop a sound network with others having similar ideas. By opening the door to networking, Maker Day allows for a higher level of development. Not only do participants learn the steps to design and innovation, they also gain valuable resources and like-minded collegues to continue growth outside of the event. A Maker Day is an excellent innovation tool for any career field.&lt;br /&gt;
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[[File:Classtime.jpg|thumb]]&amp;lt;br/&amp;gt;'''Steps Required To Bring Resource to Campus'''&lt;br /&gt;
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The Innovative Learning Centre (ILC), at the University of British Colombia’s (UBC) Faculty of Education, Okanagan Campus has created a Tool Kit for individuals to host a ‘Maker Day.' This toolkit defines the steps of design thinking and highlights how they can be shown, as opposed to just being said as they would be in an ordinary lecture.&amp;amp;nbsp;&lt;br /&gt;
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[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
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It is also important to note that Maker Days tend to be most successful when brought to younger innovators--in an annual Maker Day in Dubai, the younger minds made some of the most extraordinary developments, with an eighth grade student exploring hydroponics and dresses being created from recyclables. The younger we introduce and encourage creative thinking, the more ideas we will have generated.&amp;amp;nbsp;&lt;br /&gt;
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[https://www.khaleejtimes.com/nation/general/little-inventors-shine-at-makers-day [1]]&lt;br /&gt;
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&amp;lt;br/&amp;gt;'''Contact Information'''&lt;br /&gt;
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#UBC ILC susan.crichton@ubc.ca for more information on the Maker day Tool Kit.&lt;br /&gt;
#Stanford University d.school [http://dschool.stanford.edu/ http://dschool.stanford.edu/] for more information about design thinking&lt;br /&gt;
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&amp;lt;br/&amp;gt;'''References and Resources'''&lt;br /&gt;
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#Crichton, S. (2014).''Maker Day 2013''. University of British Columbia, Canada. Date Accessed 26 February 2014 doi:[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]&lt;br /&gt;
#Kelley, D. (2004) ''Design Thinking''. Stanford University, California USA. [http://dschool.stanford.edu/ http://dschool.stanford.edu/]&lt;br /&gt;
#Vitsoe Company (2013). ''Dieter Rams: ten principles for a good design''. London, England, UK. Date Accessed 26 February 2014 doi: [https://www.vitsoe.com/gb/about/good-design https://www.vitsoe.com/gb/about/good-design] &amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
#UBC Maker blog [http://blogs.ubc.ca/centre/category/maker/ http://blogs.ubc.ca/centre/category/maker/]&lt;br /&gt;
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[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Pperry</name></author>
		
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